Core/Unit: Ignore On Transport spline movements if the Unit isn't on a transport anymore
Port From (https://github.com/TrinityCore/TrinityCore/commit/134fa225108381969b4a7dc22b4a3076a79c21f6)
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@@ -1721,6 +1721,8 @@ namespace Game.Entities
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ITransport transport = GetDirectTransport();
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if (transport != null)
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transport.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
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else
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return;
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}
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if (HasUnitState(UnitState.CannotTurn))
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o = GetOrientation();
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