Core/Misc: Create new enum for AreaIds
Port From (https://github.com/TrinityCore/TrinityCore/commit/60b48ad0467c4578d9944e53d9c55ed4b970a4ec)
This commit is contained in:
@@ -2939,4 +2939,15 @@ namespace Framework.Constants
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EnabledWithoutAutoIgnore = 1,
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EnabledWithAutoIgnore = 2
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}
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public enum AreaId
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{
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Wintergrasp = 4197,
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TheSunkenRing = 4538,
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TheBrokenTemplate = 4539,
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WintergraspFortress = 4575,
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TheChilledQuagmire = 4589,
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WestparkWorkshop = 4611,
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EastparkWorkshop = 4612,
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}
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}
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@@ -30,7 +30,7 @@ namespace Game.BattleFields
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{
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m_TypeId = (uint)BattleFieldTypes.WinterGrasp; // See enum BattlefieldTypes
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m_BattleId = BattlefieldIds.WG;
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m_ZoneId = WGConst.ZoneId;
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m_ZoneId = (uint)AreaId.Wintergrasp;
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m_MapId = WGConst.MapId;
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m_Map = Global.MapMgr.CreateBaseMap(m_MapId);
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@@ -431,21 +431,21 @@ namespace Game.BattleFields
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uint GetSpiritGraveyardId(uint areaId)
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{
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switch (areaId)
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switch ((AreaId)areaId)
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{
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case WintergraspAreaIds.WintergraspFortress:
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case AreaId.WintergraspFortress:
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return WGGraveyardId.Keep;
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case WintergraspAreaIds.TheSunkenRing:
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case AreaId.TheSunkenRing:
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return WGGraveyardId.WorkshopNE;
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case WintergraspAreaIds.TheBrokenTemplate:
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case AreaId.TheBrokenTemplate:
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return WGGraveyardId.WorkshopNW;
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case WintergraspAreaIds.WestparkWorkshop:
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case AreaId.WestparkWorkshop:
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return WGGraveyardId.WorkshopSW;
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case WintergraspAreaIds.EastparkWorkshop:
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case AreaId.EastparkWorkshop:
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return WGGraveyardId.WorkshopSE;
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case WintergraspAreaIds.Wintergrasp:
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case AreaId.Wintergrasp:
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return WGGraveyardId.Alliance;
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case WintergraspAreaIds.TheChilledQuagmire:
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case AreaId.TheChilledQuagmire:
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return WGGraveyardId.Horde;
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default:
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Log.outError(LogFilter.Battlefield, "BattlefieldWG.GetSpiritGraveyardId: Unexpected Area Id {0}", areaId);
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@@ -741,14 +741,14 @@ namespace Game.BattleFields
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public override uint GetData(uint data)
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{
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switch (data)
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switch ((AreaId)data)
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{
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// Used to determine when the phasing spells must be cast
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// See: SpellArea.IsFitToRequirements
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case WintergraspAreaIds.TheSunkenRing:
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case WintergraspAreaIds.TheBrokenTemplate:
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case WintergraspAreaIds.WestparkWorkshop:
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case WintergraspAreaIds.EastparkWorkshop:
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case AreaId.TheSunkenRing:
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case AreaId.TheBrokenTemplate:
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case AreaId.WestparkWorkshop:
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case AreaId.EastparkWorkshop:
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// Graveyards and Workshops are controlled by the same team.
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BfGraveyard graveyard = GetGraveyardById((int)GetSpiritGraveyardId(data));
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if (graveyard != null)
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@@ -23,7 +23,6 @@ namespace Game.BattleFields
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{
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static class WGConst
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{
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public const uint ZoneId = 4197; // Wintergrasp
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public const uint MapId = 571; // Northrend
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public const byte MaxOutsideNpcs = 14;
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@@ -548,17 +547,6 @@ namespace Game.BattleFields
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public const uint Max = 7;
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}
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public struct WintergraspAreaIds
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{
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public const uint WintergraspFortress = 4575;
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public const uint TheSunkenRing = 4538;
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public const uint TheBrokenTemplate = 4539;
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public const uint WestparkWorkshop = 4611;
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public const uint EastparkWorkshop = 4612;
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public const uint Wintergrasp = 4197;
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public const uint TheChilledQuagmire = 4589;
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}
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struct WintergraspQuests
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{
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public const uint VictoryAlliance = 13181;
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@@ -6289,7 +6289,7 @@ namespace Game.Entities
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if (bg.GetTypeID(true) == BattlegroundTypeId.AV)
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loot.FillLoot(SharedConst.PlayerCorpseLootEntry, LootStorage.Creature, this, true);
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}
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else if (GetZoneId() == WintergraspAreaIds.Wintergrasp)
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else if (GetZoneId() == (uint)AreaId.Wintergrasp)
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loot.FillLoot(SharedConst.PlayerCorpseLootEntry, LootStorage.Creature, this, true);
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// It may need a better formula
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@@ -3432,7 +3432,7 @@ namespace Game.Entities
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bg.FillInitialWorldStates(packet);
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break;
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// Wintergrasp
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case 4197:
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case (uint)AreaId.Wintergrasp:
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if (bf != null && bf.GetTypeId() == (uint)BattleFieldTypes.WinterGrasp)
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bf.FillInitialWorldStates(packet);
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goto default;
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@@ -941,7 +941,7 @@ namespace Game.Spells
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if (mapEntry == null)
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return SpellCastResult.IncorrectArea;
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return zone_id == 4197 || (mapEntry.IsBattleground() && player != null && player.InBattleground()) ? SpellCastResult.SpellCastOk : SpellCastResult.RequiresArea;
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return zone_id == (uint)AreaId.Wintergrasp || (mapEntry.IsBattleground() && player != null && player.InBattleground()) ? SpellCastResult.SpellCastOk : SpellCastResult.RequiresArea;
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case 44521: // Preparation
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{
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if (player == null)
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