Core/Misc: Create new enum for AreaIds

Port From (https://github.com/TrinityCore/TrinityCore/commit/60b48ad0467c4578d9944e53d9c55ed4b970a4ec)
This commit is contained in:
hondacrx
2022-02-23 16:45:12 -05:00
parent 43726e7da0
commit 3c6e9e7795
6 changed files with 28 additions and 29 deletions
+14 -14
View File
@@ -30,7 +30,7 @@ namespace Game.BattleFields
{
m_TypeId = (uint)BattleFieldTypes.WinterGrasp; // See enum BattlefieldTypes
m_BattleId = BattlefieldIds.WG;
m_ZoneId = WGConst.ZoneId;
m_ZoneId = (uint)AreaId.Wintergrasp;
m_MapId = WGConst.MapId;
m_Map = Global.MapMgr.CreateBaseMap(m_MapId);
@@ -431,21 +431,21 @@ namespace Game.BattleFields
uint GetSpiritGraveyardId(uint areaId)
{
switch (areaId)
switch ((AreaId)areaId)
{
case WintergraspAreaIds.WintergraspFortress:
case AreaId.WintergraspFortress:
return WGGraveyardId.Keep;
case WintergraspAreaIds.TheSunkenRing:
case AreaId.TheSunkenRing:
return WGGraveyardId.WorkshopNE;
case WintergraspAreaIds.TheBrokenTemplate:
case AreaId.TheBrokenTemplate:
return WGGraveyardId.WorkshopNW;
case WintergraspAreaIds.WestparkWorkshop:
case AreaId.WestparkWorkshop:
return WGGraveyardId.WorkshopSW;
case WintergraspAreaIds.EastparkWorkshop:
case AreaId.EastparkWorkshop:
return WGGraveyardId.WorkshopSE;
case WintergraspAreaIds.Wintergrasp:
case AreaId.Wintergrasp:
return WGGraveyardId.Alliance;
case WintergraspAreaIds.TheChilledQuagmire:
case AreaId.TheChilledQuagmire:
return WGGraveyardId.Horde;
default:
Log.outError(LogFilter.Battlefield, "BattlefieldWG.GetSpiritGraveyardId: Unexpected Area Id {0}", areaId);
@@ -741,14 +741,14 @@ namespace Game.BattleFields
public override uint GetData(uint data)
{
switch (data)
switch ((AreaId)data)
{
// Used to determine when the phasing spells must be cast
// See: SpellArea.IsFitToRequirements
case WintergraspAreaIds.TheSunkenRing:
case WintergraspAreaIds.TheBrokenTemplate:
case WintergraspAreaIds.WestparkWorkshop:
case WintergraspAreaIds.EastparkWorkshop:
case AreaId.TheSunkenRing:
case AreaId.TheBrokenTemplate:
case AreaId.WestparkWorkshop:
case AreaId.EastparkWorkshop:
// Graveyards and Workshops are controlled by the same team.
BfGraveyard graveyard = GetGraveyardById((int)GetSpiritGraveyardId(data));
if (graveyard != null)