Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn groups
Port From (https://github.com/TrinityCore/TrinityCore/commit/203dfec2a1d1d628469ed0d68fefac33c15e65d6)
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@@ -239,8 +239,10 @@ namespace Framework.Constants
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{
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ActivateSpawn = 0x01,
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BlockSpawn = 0x02,
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AllianceOnly = 0x04,
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HordeOnly = 0x08,
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All = (ActivateSpawn | BlockSpawn)
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All = ActivateSpawn | BlockSpawn | AllianceOnly | HordeOnly
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}
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public enum AreaHeaderFlags : ushort
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@@ -5677,6 +5677,12 @@ namespace Game
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else
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info.Flags = flags;
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if (flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly) && flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
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{
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info.Flags = flags & ~(InstanceSpawnGroupFlags.AllianceOnly | InstanceSpawnGroupFlags.HordeOnly);
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Log.outError(LogFilter.Sql, $"Instance spawn group ({instanceMapId},{spawnGroupId}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {info.Flags}.");
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}
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_instanceSpawnGroupStorage.Add(instanceMapId, info);
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++count;
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@@ -217,6 +217,7 @@ namespace Game.Maps
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}
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enum states { Block, Spawn, ForceBlock };
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void UpdateSpawnGroups()
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{
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if (_instanceSpawnGroups.Empty())
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@@ -234,8 +235,13 @@ namespace Game.Maps
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if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
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continue;
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if (((instance.GetTeamIdInInstance() == TeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
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|| ((instance.GetTeamIdInInstance() == TeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
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continue;
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if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))
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newStates[info.SpawnGroupId] = states.ForceBlock;
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else if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.ActivateSpawn))
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newStates[info.SpawnGroupId] = states.Spawn;
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}
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