Core/Spells: Implemented SPELL_ATTR9_TARGET_MUST_BE_GROUNDED
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd61ba2844fc96b3344183fe0b05ce65985fa8be)
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@@ -1976,7 +1976,7 @@ namespace Framework.Constants
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DoNotAddToUnlearnList = 0x80, // NYI - unlearn list not maintained SMSG_SEND_UNLEARN_SPELLS always empty // Do Not Add to Unlearn List
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CooldownIgnoresRangedWeapon = 0x100, // Cooldown Ignores Ranged Weapon
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NotInArena = 0x200, // 9 Not In Arena
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Unk10 = 0x400, // 10
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TargetMustBeGrounded = 0x400, // Target Must Be Grounded
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Unk11 = 0x800, // 11
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Unk12 = 0x1000, // 12
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Slam = 0x2000, // 13
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@@ -1079,6 +1079,11 @@ namespace Game.Spells
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if (HasAttribute(SpellAttr3.NotOnAoeImmune))
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if (unitTarget.GetSpellOtherImmunityMask().HasFlag(SpellOtherImmunity.AoETarget))
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return SpellCastResult.BadTargets;
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if (HasAttribute(SpellAttr9.TargetMustBeGrounded) &&
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(unitTarget.HasUnitMovementFlag(MovementFlag.Falling | MovementFlag.Swimming | MovementFlag.Flying | MovementFlag.Hover) ||
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unitTarget.HasExtraUnitMovementFlag2(MovementFlags3.AdvFlying)))
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return SpellCastResult.TargetNotGrounded;
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}
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// corpse specific target checks
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else if (target.IsTypeId(TypeId.Corpse))
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