Core/PacketIO: Implement new guild bank item swap opcodes
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f7ccfd6cddc8b6daec92390093f677bcd0a9aa4)
This commit is contained in:
@@ -44,6 +44,11 @@ namespace Framework.Dynamic
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Value = default;
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}
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public T ValueOr(T otherValue)
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{
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return HasValue ? Value : otherValue;
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}
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public static explicit operator T(Optional<T> value)
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{
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return (T)value;
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@@ -287,172 +287,191 @@ namespace Game
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}
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToBank)]
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void HandleGuildBankTransferItemToBank(GuildBankTransferItem guildBankTransferItem)
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[WorldPacketHandler(ClientOpcodes.DepositGuildBankItem)]
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void HandleDepositGuildBankItem(DepositGuildBankItem depositGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(depositGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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if (guildBankTransferItem.HasBag)
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playerBag = guildBankTransferItem.PlayerBag;
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if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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if (!Player.IsInventoryPos(depositGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), depositGuildBankItem.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0);
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guild.SwapItemsWithInventory(GetPlayer(), false, depositGuildBankItem.BankTab, depositGuildBankItem.BankSlot,
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depositGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), depositGuildBankItem.ContainerItemSlot, 0);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayer)]
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void HandleGuildBankTransferItemToPlayer(GuildBankTransferItem guildBankTransferItem)
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[WorldPacketHandler(ClientOpcodes.StoreGuildBankItem)]
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void HandleStoreGuildBankItem(StoreGuildBankItem storeGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(storeGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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if (guildBankTransferItem.HasBag)
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playerBag = guildBankTransferItem.PlayerBag;
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if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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if (!Player.IsInventoryPos(storeGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), storeGuildBankItem.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0);
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guild.SwapItemsWithInventory(GetPlayer(), true, storeGuildBankItem.BankTab, storeGuildBankItem.BankSlot,
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storeGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), storeGuildBankItem.ContainerItemSlot, 0);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankMoveItemInBank)]
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void HandleGuildBankMoveItemInBank(GuildBankMoveItemInBank guildBankMoveItemInBank)
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[WorldPacketHandler(ClientOpcodes.SwapItemWithGuildBankItem)]
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void HandleSwapItemWithGuildBankItem(SwapItemWithGuildBankItem swapItemWithGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankMoveItemInBank.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(swapItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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guild.SwapItems(GetPlayer(), guildBankMoveItemInBank.BankTab, guildBankMoveItemInBank.BankSlot, guildBankMoveItemInBank.NewBankTab, guildBankMoveItemInBank.NewBankSlot, 0);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithBank)]
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void HandleGuildBankCombineItemStackWithBank(GuildBankCombineItemStack guildBankCombineItemStack)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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if (guildBankCombineItemStack.HasBag)
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playerBag = guildBankCombineItemStack.PlayerBag;
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if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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if (!Player.IsInventoryPos(swapItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), swapItemWithGuildBankItem.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), false, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount);
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guild.SwapItemsWithInventory(GetPlayer(), false, swapItemWithGuildBankItem.BankTab, swapItemWithGuildBankItem.BankSlot,
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swapItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), swapItemWithGuildBankItem.ContainerItemSlot, 0);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithPlayer)]
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void HandleGuildBankCombineItemStackWithPlayer(GuildBankCombineItemStack guildBankCombineItemStack)
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[WorldPacketHandler(ClientOpcodes.SwapGuildBankItemWithGuildBankItem)]
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void HandleSwapGuildBankItemWithGuildBankItem(SwapGuildBankItemWithGuildBankItem swapGuildBankItemWithGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(swapGuildBankItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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guild.SwapItems(GetPlayer(), swapGuildBankItemWithGuildBankItem.BankTab[0], swapGuildBankItemWithGuildBankItem.BankSlot[0],
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swapGuildBankItemWithGuildBankItem.BankTab[1], swapGuildBankItemWithGuildBankItem.BankSlot[1], 0);
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}
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if (guildBankCombineItemStack.HasBag)
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playerBag = guildBankCombineItemStack.PlayerBag;
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[WorldPacketHandler(ClientOpcodes.MoveGuildBankItem)]
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void HandleMoveGuildBankItem(MoveGuildBankItem moveGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(moveGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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guild.SwapItems(GetPlayer(), moveGuildBankItem.BankTab, moveGuildBankItem.BankSlot, moveGuildBankItem.BankTab1, moveGuildBankItem.BankSlot1, 0);
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}
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[WorldPacketHandler(ClientOpcodes.MergeItemWithGuildBankItem)]
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void HandleMergeItemWithGuildBankItem(MergeItemWithGuildBankItem mergeItemWithGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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if (!Player.IsInventoryPos(mergeItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeItemWithGuildBankItem.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), true, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount);
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guild.SwapItemsWithInventory(GetPlayer(), false, mergeItemWithGuildBankItem.BankTab, mergeItemWithGuildBankItem.BankSlot,
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mergeItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeItemWithGuildBankItem.ContainerItemSlot, mergeItemWithGuildBankItem.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToBank)]
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void HandleGuildBankTransferItemStackToBank(GuildBankTransferItemStack guildBankTransferItemStack)
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[WorldPacketHandler(ClientOpcodes.SplitItemToGuildBank)]
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void HandleSplitItemToGuildBank(SplitItemToGuildBank splitItemToGuildBank)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(splitItemToGuildBank.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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if (guildBankTransferItemStack.HasBag)
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playerBag = guildBankTransferItemStack.PlayerBag;
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if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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if (!Player.IsInventoryPos(splitItemToGuildBank.ContainerSlot.ValueOr(InventorySlots.Bag0), splitItemToGuildBank.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount);
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guild.SwapItemsWithInventory(GetPlayer(), false, splitItemToGuildBank.BankTab, splitItemToGuildBank.BankSlot,
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splitItemToGuildBank.ContainerSlot.ValueOr(InventorySlots.Bag0), splitItemToGuildBank.ContainerItemSlot, splitItemToGuildBank.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToPlayer)]
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void HandleGuildBankTransferItemStackToPlayer(GuildBankTransferItemStack guildBankTransferItemStack)
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[WorldPacketHandler(ClientOpcodes.MergeGuildBankItemWithItem)]
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void HandleMergeGuildBankItemWithItem(MergeGuildBankItemWithItem mergeGuildBankItemWithItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeGuildBankItemWithItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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byte playerBag = InventorySlots.Bag0;
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if (guildBankTransferItemStack.HasBag)
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playerBag = guildBankTransferItemStack.PlayerBag;
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if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError);
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if (!Player.IsInventoryPos(mergeGuildBankItemWithItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeGuildBankItemWithItem.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount);
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guild.SwapItemsWithInventory(GetPlayer(), true, mergeGuildBankItemWithItem.BankTab, mergeGuildBankItemWithItem.BankSlot,
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mergeGuildBankItemWithItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeGuildBankItemWithItem.ContainerItemSlot, mergeGuildBankItemWithItem.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayerAutostore)]
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void HandleGuildBankTransferItemToPlayerAutoStore(GuildBankTransferItemAutoStore packet)
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[WorldPacketHandler(ClientOpcodes.SplitGuildBankItemToInventory)]
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void HandleSplitGuildBankItemToInventory(SplitGuildBankItemToInventory splitGuildBankItemToInventory)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(splitGuildBankItemToInventory.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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if (GetPlayer().GetInventorySlotCount() == 0)
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GetPlayer().SendEquipError(InventoryResult.BagFull);
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if (!Player.IsInventoryPos(splitGuildBankItemToInventory.ContainerSlot.ValueOr(InventorySlots.Bag0), splitGuildBankItemToInventory.ContainerItemSlot))
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GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
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else
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guild.SwapItemsWithInventory(GetPlayer(), true, packet.BankTab, packet.BankSlot, 0, 0, 0);
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guild.SwapItemsWithInventory(GetPlayer(), true, splitGuildBankItemToInventory.BankTab, splitGuildBankItemToInventory.BankSlot,
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splitGuildBankItemToInventory.ContainerSlot.ValueOr(InventorySlots.Bag0), splitGuildBankItemToInventory.ContainerItemSlot, splitGuildBankItemToInventory.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackInBank)]
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void HandleGuildBankCombineItemStackInBank(GuildBankCombineItemStackInBank packet)
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[WorldPacketHandler(ClientOpcodes.AutoStoreGuildBankItem)]
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void HandleAutoStoreGuildBankItem(AutoStoreGuildBankItem autoStoreGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank))
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if (!GetPlayer().GetGameObjectIfCanInteractWith(autoStoreGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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guild.SwapItems(GetPlayer(), packet.BankTab, packet.BankSlot, packet.NewBankTab, packet.NewBankSlot, packet.StackCount);
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guild.SwapItemsWithInventory(GetPlayer(), true, autoStoreGuildBankItem.BankTab, autoStoreGuildBankItem.BankSlot, InventorySlots.Bag0, ItemConst.NullSlot, 0);
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}
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[WorldPacketHandler(ClientOpcodes.MergeGuildBankItemWithGuildBankItem)]
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void HandleMergeGuildBankItemWithGuildBankItem(MergeGuildBankItemWithGuildBankItem mergeGuildBankItemWithGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeGuildBankItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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guild.SwapItems(GetPlayer(), mergeGuildBankItemWithGuildBankItem.BankTab, mergeGuildBankItemWithGuildBankItem.BankSlot,
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mergeGuildBankItemWithGuildBankItem.BankTab1, mergeGuildBankItemWithGuildBankItem.BankSlot1, mergeGuildBankItemWithGuildBankItem.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.SplitGuildBankItem)]
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void HandleSplitGuildBankItem(SplitGuildBankItem splitGuildBankItem)
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{
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if (!GetPlayer().GetGameObjectIfCanInteractWith(splitGuildBankItem.Banker, GameObjectTypes.GuildBank))
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return;
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Guild guild = GetPlayer().GetGuild();
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if (guild == null)
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return;
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guild.SwapItems(GetPlayer(), splitGuildBankItem.BankTab, splitGuildBankItem.BankSlot,
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splitGuildBankItem.BankTab1, splitGuildBankItem.BankSlot1, splitGuildBankItem.StackCount);
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}
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[WorldPacketHandler(ClientOpcodes.GuildBankBuyTab)]
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Block a user