Core/PacketIO: Implement new guild bank item swap opcodes

Port From (https://github.com/TrinityCore/TrinityCore/commit/7f7ccfd6cddc8b6daec92390093f677bcd0a9aa4)
This commit is contained in:
hondacrx
2021-05-23 17:24:29 -04:00
parent d5080b02a9
commit 3d4f6c71f4
2 changed files with 111 additions and 87 deletions
+5
View File
@@ -44,6 +44,11 @@ namespace Framework.Dynamic
Value = default; Value = default;
} }
public T ValueOr(T otherValue)
{
return HasValue ? Value : otherValue;
}
public static explicit operator T(Optional<T> value) public static explicit operator T(Optional<T> value)
{ {
return (T)value; return (T)value;
+106 -87
View File
@@ -287,172 +287,191 @@ namespace Game
} }
} }
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToBank)] [WorldPacketHandler(ClientOpcodes.DepositGuildBankItem)]
void HandleGuildBankTransferItemToBank(GuildBankTransferItem guildBankTransferItem) void HandleDepositGuildBankItem(DepositGuildBankItem depositGuildBankItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(depositGuildBankItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
byte playerBag = InventorySlots.Bag0; if (!Player.IsInventoryPos(depositGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), depositGuildBankItem.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
if (guildBankTransferItem.HasBag)
playerBag = guildBankTransferItem.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0); guild.SwapItemsWithInventory(GetPlayer(), false, depositGuildBankItem.BankTab, depositGuildBankItem.BankSlot,
depositGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), depositGuildBankItem.ContainerItemSlot, 0);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayer)] [WorldPacketHandler(ClientOpcodes.StoreGuildBankItem)]
void HandleGuildBankTransferItemToPlayer(GuildBankTransferItem guildBankTransferItem) void HandleStoreGuildBankItem(StoreGuildBankItem storeGuildBankItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItem.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(storeGuildBankItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
byte playerBag = InventorySlots.Bag0; if (!Player.IsInventoryPos(storeGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), storeGuildBankItem.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
if (guildBankTransferItem.HasBag)
playerBag = guildBankTransferItem.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItem.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItem.BankTab, guildBankTransferItem.BankSlot, playerBag, guildBankTransferItem.PlayerSlot, 0); guild.SwapItemsWithInventory(GetPlayer(), true, storeGuildBankItem.BankTab, storeGuildBankItem.BankSlot,
storeGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), storeGuildBankItem.ContainerItemSlot, 0);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankMoveItemInBank)] [WorldPacketHandler(ClientOpcodes.SwapItemWithGuildBankItem)]
void HandleGuildBankMoveItemInBank(GuildBankMoveItemInBank guildBankMoveItemInBank) void HandleSwapItemWithGuildBankItem(SwapItemWithGuildBankItem swapItemWithGuildBankItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankMoveItemInBank.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(swapItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
guild.SwapItems(GetPlayer(), guildBankMoveItemInBank.BankTab, guildBankMoveItemInBank.BankSlot, guildBankMoveItemInBank.NewBankTab, guildBankMoveItemInBank.NewBankSlot, 0); if (!Player.IsInventoryPos(swapItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), swapItemWithGuildBankItem.ContainerItemSlot))
} GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithBank)]
void HandleGuildBankCombineItemStackWithBank(GuildBankCombineItemStack guildBankCombineItemStack)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
byte playerBag = InventorySlots.Bag0;
if (guildBankCombineItemStack.HasBag)
playerBag = guildBankCombineItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount); guild.SwapItemsWithInventory(GetPlayer(), false, swapItemWithGuildBankItem.BankTab, swapItemWithGuildBankItem.BankSlot,
swapItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), swapItemWithGuildBankItem.ContainerItemSlot, 0);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackWithPlayer)] [WorldPacketHandler(ClientOpcodes.SwapGuildBankItemWithGuildBankItem)]
void HandleGuildBankCombineItemStackWithPlayer(GuildBankCombineItemStack guildBankCombineItemStack) void HandleSwapGuildBankItemWithGuildBankItem(SwapGuildBankItemWithGuildBankItem swapGuildBankItemWithGuildBankItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankCombineItemStack.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(swapGuildBankItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
byte playerBag = InventorySlots.Bag0; guild.SwapItems(GetPlayer(), swapGuildBankItemWithGuildBankItem.BankTab[0], swapGuildBankItemWithGuildBankItem.BankSlot[0],
swapGuildBankItemWithGuildBankItem.BankTab[1], swapGuildBankItemWithGuildBankItem.BankSlot[1], 0);
}
if (guildBankCombineItemStack.HasBag) [WorldPacketHandler(ClientOpcodes.MoveGuildBankItem)]
playerBag = guildBankCombineItemStack.PlayerBag; void HandleMoveGuildBankItem(MoveGuildBankItem moveGuildBankItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(moveGuildBankItem.Banker, GameObjectTypes.GuildBank))
return;
if (!Player.IsInventoryPos(playerBag, guildBankCombineItemStack.PlayerSlot)) Guild guild = GetPlayer().GetGuild();
GetPlayer().SendEquipError(InventoryResult.InternalBagError); if (guild == null)
return;
guild.SwapItems(GetPlayer(), moveGuildBankItem.BankTab, moveGuildBankItem.BankSlot, moveGuildBankItem.BankTab1, moveGuildBankItem.BankSlot1, 0);
}
[WorldPacketHandler(ClientOpcodes.MergeItemWithGuildBankItem)]
void HandleMergeItemWithGuildBankItem(MergeItemWithGuildBankItem mergeItemWithGuildBankItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
if (!Player.IsInventoryPos(mergeItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeItemWithGuildBankItem.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
else else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankCombineItemStack.BankTab, guildBankCombineItemStack.BankSlot, playerBag, guildBankCombineItemStack.PlayerSlot, guildBankCombineItemStack.StackCount); guild.SwapItemsWithInventory(GetPlayer(), false, mergeItemWithGuildBankItem.BankTab, mergeItemWithGuildBankItem.BankSlot,
mergeItemWithGuildBankItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeItemWithGuildBankItem.ContainerItemSlot, mergeItemWithGuildBankItem.StackCount);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToBank)] [WorldPacketHandler(ClientOpcodes.SplitItemToGuildBank)]
void HandleGuildBankTransferItemStackToBank(GuildBankTransferItemStack guildBankTransferItemStack) void HandleSplitItemToGuildBank(SplitItemToGuildBank splitItemToGuildBank)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(splitItemToGuildBank.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
byte playerBag = InventorySlots.Bag0; if (!Player.IsInventoryPos(splitItemToGuildBank.ContainerSlot.ValueOr(InventorySlots.Bag0), splitItemToGuildBank.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
if (guildBankTransferItemStack.HasBag)
playerBag = guildBankTransferItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else else
guild.SwapItemsWithInventory(GetPlayer(), false, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount); guild.SwapItemsWithInventory(GetPlayer(), false, splitItemToGuildBank.BankTab, splitItemToGuildBank.BankSlot,
splitItemToGuildBank.ContainerSlot.ValueOr(InventorySlots.Bag0), splitItemToGuildBank.ContainerItemSlot, splitItemToGuildBank.StackCount);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemStackToPlayer)] [WorldPacketHandler(ClientOpcodes.MergeGuildBankItemWithItem)]
void HandleGuildBankTransferItemStackToPlayer(GuildBankTransferItemStack guildBankTransferItemStack) void HandleMergeGuildBankItemWithItem(MergeGuildBankItemWithItem mergeGuildBankItemWithItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(guildBankTransferItemStack.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeGuildBankItemWithItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
byte playerBag = InventorySlots.Bag0; if (!Player.IsInventoryPos(mergeGuildBankItemWithItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeGuildBankItemWithItem.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
if (guildBankTransferItemStack.HasBag)
playerBag = guildBankTransferItemStack.PlayerBag;
if (!Player.IsInventoryPos(playerBag, guildBankTransferItemStack.PlayerSlot))
GetPlayer().SendEquipError(InventoryResult.InternalBagError);
else else
guild.SwapItemsWithInventory(GetPlayer(), true, guildBankTransferItemStack.BankTab, guildBankTransferItemStack.BankSlot, playerBag, guildBankTransferItemStack.PlayerSlot, guildBankTransferItemStack.StackCount); guild.SwapItemsWithInventory(GetPlayer(), true, mergeGuildBankItemWithItem.BankTab, mergeGuildBankItemWithItem.BankSlot,
mergeGuildBankItemWithItem.ContainerSlot.ValueOr(InventorySlots.Bag0), mergeGuildBankItemWithItem.ContainerItemSlot, mergeGuildBankItemWithItem.StackCount);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankTransferItemToPlayerAutostore)] [WorldPacketHandler(ClientOpcodes.SplitGuildBankItemToInventory)]
void HandleGuildBankTransferItemToPlayerAutoStore(GuildBankTransferItemAutoStore packet) void HandleSplitGuildBankItemToInventory(SplitGuildBankItemToInventory splitGuildBankItemToInventory)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(splitGuildBankItemToInventory.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
if (GetPlayer().GetInventorySlotCount() == 0) if (!Player.IsInventoryPos(splitGuildBankItemToInventory.ContainerSlot.ValueOr(InventorySlots.Bag0), splitGuildBankItemToInventory.ContainerItemSlot))
GetPlayer().SendEquipError(InventoryResult.BagFull); GetPlayer().SendEquipError(InventoryResult.InternalBagError, null);
else else
guild.SwapItemsWithInventory(GetPlayer(), true, packet.BankTab, packet.BankSlot, 0, 0, 0); guild.SwapItemsWithInventory(GetPlayer(), true, splitGuildBankItemToInventory.BankTab, splitGuildBankItemToInventory.BankSlot,
splitGuildBankItemToInventory.ContainerSlot.ValueOr(InventorySlots.Bag0), splitGuildBankItemToInventory.ContainerItemSlot, splitGuildBankItemToInventory.StackCount);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankCombineItemStackInBank)] [WorldPacketHandler(ClientOpcodes.AutoStoreGuildBankItem)]
void HandleGuildBankCombineItemStackInBank(GuildBankCombineItemStackInBank packet) void HandleAutoStoreGuildBankItem(AutoStoreGuildBankItem autoStoreGuildBankItem)
{ {
if (!GetPlayer().GetGameObjectIfCanInteractWith(packet.Banker, GameObjectTypes.GuildBank)) if (!GetPlayer().GetGameObjectIfCanInteractWith(autoStoreGuildBankItem.Banker, GameObjectTypes.GuildBank))
return; return;
Guild guild = GetPlayer().GetGuild(); Guild guild = GetPlayer().GetGuild();
if (guild == null) if (guild == null)
return; return;
guild.SwapItems(GetPlayer(), packet.BankTab, packet.BankSlot, packet.NewBankTab, packet.NewBankSlot, packet.StackCount); guild.SwapItemsWithInventory(GetPlayer(), true, autoStoreGuildBankItem.BankTab, autoStoreGuildBankItem.BankSlot, InventorySlots.Bag0, ItemConst.NullSlot, 0);
}
[WorldPacketHandler(ClientOpcodes.MergeGuildBankItemWithGuildBankItem)]
void HandleMergeGuildBankItemWithGuildBankItem(MergeGuildBankItemWithGuildBankItem mergeGuildBankItemWithGuildBankItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(mergeGuildBankItemWithGuildBankItem.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
guild.SwapItems(GetPlayer(), mergeGuildBankItemWithGuildBankItem.BankTab, mergeGuildBankItemWithGuildBankItem.BankSlot,
mergeGuildBankItemWithGuildBankItem.BankTab1, mergeGuildBankItemWithGuildBankItem.BankSlot1, mergeGuildBankItemWithGuildBankItem.StackCount);
}
[WorldPacketHandler(ClientOpcodes.SplitGuildBankItem)]
void HandleSplitGuildBankItem(SplitGuildBankItem splitGuildBankItem)
{
if (!GetPlayer().GetGameObjectIfCanInteractWith(splitGuildBankItem.Banker, GameObjectTypes.GuildBank))
return;
Guild guild = GetPlayer().GetGuild();
if (guild == null)
return;
guild.SwapItems(GetPlayer(), splitGuildBankItem.BankTab, splitGuildBankItem.BankSlot,
splitGuildBankItem.BankTab1, splitGuildBankItem.BankSlot1, splitGuildBankItem.StackCount);
} }
[WorldPacketHandler(ClientOpcodes.GuildBankBuyTab)] [WorldPacketHandler(ClientOpcodes.GuildBankBuyTab)]