Core/Spell: revamp of immunities system
This commit is contained in:
@@ -54,6 +54,9 @@ namespace Game.Entities
|
||||
m_modAttackSpeedPct = new float[] { 1.0f, 1.0f, 1.0f };
|
||||
m_deathState = DeathState.Alive;
|
||||
|
||||
for (byte i = 0; i < (int)SpellImmunity.Max; ++i)
|
||||
m_spellImmune[i] = new MultiMap<uint, uint>();
|
||||
|
||||
for (byte i = 0; i < (int)UnitMods.End; ++i)
|
||||
m_auraModifiersGroup[i] = new float[] { 0.0f, 100.0f, 1.0f, 0.0f, 1.0f };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user