Core/Spell: revamp of immunities system
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@@ -151,8 +151,8 @@ namespace Game.Entities
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolImmunity, true);
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.ModUnattackable, true);
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolAbsorb, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, Mechanics.Shield, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, Mechanics.Immune_Shield, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Shield, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Immune_Shield, true);
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// ... Resistance, Split damage, Change stats ...
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.DamageShield, true);
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