Core/Commands: Don't re-add active quests with ".quest add" command
Port From (https://github.com/TrinityCore/TrinityCore/commit/97401a29972bc2a4313c78a2cfdb2bac9becc5cd)
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@@ -60,6 +60,9 @@ namespace Game.Chat
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return false;
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}
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if (player.IsActiveQuest(entry))
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return false;
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// ok, normal (creature/GO starting) quest
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if (player.CanAddQuest(quest, true))
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player.AddQuestAndCheckCompletion(quest, null);
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