Core/Maps: Use the same logic to calculate grid coords to avoid mismatches

Port From (https://github.com/TrinityCore/TrinityCore/commit/c14f4dc83502dea7dad8ad4f92270d8d36b01c12)
This commit is contained in:
hondacrx
2022-05-24 13:43:59 -04:00
parent 88d36a9039
commit 3e7425030b
2 changed files with 8 additions and 1 deletions
+1 -1
View File
@@ -480,7 +480,7 @@ namespace Game.Maps
if (_minHeightPlanes == null)
return -500.0f;
GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
GridCoord gridCoord = GridDefines.ComputeGridCoordSimple(x, y);
int doubleGridX = (int)(Math.Floor(-(x - MapConst.MapHalfSize) / MapConst.CenterGridOffset));
int doubleGridY = (int)(Math.Floor(-(y - MapConst.MapHalfSize) / MapConst.CenterGridOffset));