Core/Misc: Added the possibility to configure the hour at which the server will be return old mails or delete them.

Port From (https://github.com/TrinityCore/TrinityCore/commit/3b36278d0227d241643a618fdc0e8cce5133d78c)
This commit is contained in:
hondacrx
2021-01-08 20:38:58 -05:00
parent 90f8029fe1
commit 3e9b4d0cef
4 changed files with 18 additions and 2 deletions
+2 -1
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@@ -952,7 +952,7 @@ namespace Framework.Constants
// Db Scripting Commands
public enum ScriptCommands
{
Talk = 0, // Source/Target = Creature, Target = Any, Datalong = Talk Type (0=Say, 1=Whisper, 2=Yell, 3=Emote Text, 4=Boss Emote Text), Datalong2 & 1 = Player Talk (Instead Of Creature), Dataint = StringId
Talk = 0, // Source/Target = Creature, Target = Any, Datalong = Talk Type (see ChatType enum), datalong2 & 1 = player talk (instead of creature), dataint = string_id
Emote = 1, // Source/Target = Creature, Datalong = Emote Id, Datalong2 = 0: Set Emote State; > 0: Play Emote State
FieldSetDeprecated = 2,
MoveTo = 3, // Source/Target = Creature, Datalong2 = Time To Reach, X/Y/Z = Destination
@@ -1111,6 +1111,7 @@ namespace Framework.Constants
ChatYellLevelReq,
CheckGobjectLos,
CleanCharacterDb,
CleanOldMailTime,
ClientCacheVersion,
Compression,
CorpseDecayElite,
+6
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@@ -562,6 +562,12 @@ namespace Game
Values[WorldCfg.GroupVisibility] = GetDefaultValue("Visibility.GroupMode", 1);
Values[WorldCfg.MailDeliveryDelay] = GetDefaultValue("MailDeliveryDelay", Time.Hour);
Values[WorldCfg.CleanOldMailTime] = GetDefaultValue("CleanOldMailTime", 4);
if (Values[WorldCfg.CleanOldMailTime] > 23)
{
Log.outError(LogFilter.ServerLoading, $"CleanOldMailTime ({Values[WorldCfg.CleanOldMailTime]}) must be an hour, between 0 and 23. Set to 4.");
Values[WorldCfg.CleanOldMailTime] = 4;
}
Values[WorldCfg.UptimeUpdate] = GetDefaultValue("UpdateUptimeInterval", 10);
if ((int)Values[WorldCfg.UptimeUpdate] <= 0)
+2 -1
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@@ -963,7 +963,8 @@ namespace Game
//one second is 1000 -(tested on win system)
// @todo Get rid of magic numbers
var localTime = Time.UnixTimeToDateTime(GameTime.GetGameTime()).ToLocalTime();
mail_timer = ((((localTime.Hour + 20) % 24) * Time.Hour * Time.InMilliseconds) / m_timers[WorldTimers.Auctions].GetInterval());
byte CleanOldMailsTime = WorldConfig.GetIntValue(WorldCfg.CleanOldMailTime);
mail_timer = ((((localTime.Hour + (24 - CleanOldMailsTime)) % 24) * Time.Hour * Time.InMilliseconds) / m_timers[WorldTimers.Auctions].GetInterval());
//1440
mail_timer_expires = ((Time.Day * Time.InMilliseconds) / (m_timers[(int)WorldTimers.Auctions].GetInterval()));
Log.outInfo(LogFilter.ServerLoading, "Mail timer set to: {0}, mail return is called every {1} minutes", mail_timer, mail_timer_expires);
+8
View File
@@ -1111,6 +1111,14 @@ MaxRecruitAFriendBonusDistance = 100
MailDeliveryDelay = 3600
#
# CleanOldMailTime
# Description: The hour at which old mails will be returned or deleted by the server.
# This can be any integer number from 0 to 23. 20 will be 8pm server time.
# Default: 4 - 4am
CleanOldMailTime = 4
#
# SkillChance.Prospecting
# Description: Allow skill increase from prospecting.