Core/Misc: Added the possibility to configure the hour at which the server will be return old mails or delete them.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3b36278d0227d241643a618fdc0e8cce5133d78c)
This commit is contained in:
@@ -952,7 +952,7 @@ namespace Framework.Constants
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// Db Scripting Commands
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// Db Scripting Commands
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public enum ScriptCommands
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public enum ScriptCommands
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{
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{
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Talk = 0, // Source/Target = Creature, Target = Any, Datalong = Talk Type (0=Say, 1=Whisper, 2=Yell, 3=Emote Text, 4=Boss Emote Text), Datalong2 & 1 = Player Talk (Instead Of Creature), Dataint = StringId
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Talk = 0, // Source/Target = Creature, Target = Any, Datalong = Talk Type (see ChatType enum), datalong2 & 1 = player talk (instead of creature), dataint = string_id
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Emote = 1, // Source/Target = Creature, Datalong = Emote Id, Datalong2 = 0: Set Emote State; > 0: Play Emote State
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Emote = 1, // Source/Target = Creature, Datalong = Emote Id, Datalong2 = 0: Set Emote State; > 0: Play Emote State
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FieldSetDeprecated = 2,
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FieldSetDeprecated = 2,
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MoveTo = 3, // Source/Target = Creature, Datalong2 = Time To Reach, X/Y/Z = Destination
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MoveTo = 3, // Source/Target = Creature, Datalong2 = Time To Reach, X/Y/Z = Destination
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@@ -1111,6 +1111,7 @@ namespace Framework.Constants
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ChatYellLevelReq,
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ChatYellLevelReq,
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CheckGobjectLos,
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CheckGobjectLos,
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CleanCharacterDb,
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CleanCharacterDb,
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CleanOldMailTime,
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ClientCacheVersion,
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ClientCacheVersion,
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Compression,
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Compression,
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CorpseDecayElite,
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CorpseDecayElite,
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@@ -562,6 +562,12 @@ namespace Game
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Values[WorldCfg.GroupVisibility] = GetDefaultValue("Visibility.GroupMode", 1);
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Values[WorldCfg.GroupVisibility] = GetDefaultValue("Visibility.GroupMode", 1);
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Values[WorldCfg.MailDeliveryDelay] = GetDefaultValue("MailDeliveryDelay", Time.Hour);
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Values[WorldCfg.MailDeliveryDelay] = GetDefaultValue("MailDeliveryDelay", Time.Hour);
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Values[WorldCfg.CleanOldMailTime] = GetDefaultValue("CleanOldMailTime", 4);
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if (Values[WorldCfg.CleanOldMailTime] > 23)
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{
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Log.outError(LogFilter.ServerLoading, $"CleanOldMailTime ({Values[WorldCfg.CleanOldMailTime]}) must be an hour, between 0 and 23. Set to 4.");
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Values[WorldCfg.CleanOldMailTime] = 4;
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}
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Values[WorldCfg.UptimeUpdate] = GetDefaultValue("UpdateUptimeInterval", 10);
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Values[WorldCfg.UptimeUpdate] = GetDefaultValue("UpdateUptimeInterval", 10);
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if ((int)Values[WorldCfg.UptimeUpdate] <= 0)
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if ((int)Values[WorldCfg.UptimeUpdate] <= 0)
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@@ -963,7 +963,8 @@ namespace Game
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//one second is 1000 -(tested on win system)
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//one second is 1000 -(tested on win system)
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// @todo Get rid of magic numbers
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// @todo Get rid of magic numbers
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var localTime = Time.UnixTimeToDateTime(GameTime.GetGameTime()).ToLocalTime();
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var localTime = Time.UnixTimeToDateTime(GameTime.GetGameTime()).ToLocalTime();
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mail_timer = ((((localTime.Hour + 20) % 24) * Time.Hour * Time.InMilliseconds) / m_timers[WorldTimers.Auctions].GetInterval());
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byte CleanOldMailsTime = WorldConfig.GetIntValue(WorldCfg.CleanOldMailTime);
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mail_timer = ((((localTime.Hour + (24 - CleanOldMailsTime)) % 24) * Time.Hour * Time.InMilliseconds) / m_timers[WorldTimers.Auctions].GetInterval());
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//1440
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//1440
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mail_timer_expires = ((Time.Day * Time.InMilliseconds) / (m_timers[(int)WorldTimers.Auctions].GetInterval()));
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mail_timer_expires = ((Time.Day * Time.InMilliseconds) / (m_timers[(int)WorldTimers.Auctions].GetInterval()));
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Log.outInfo(LogFilter.ServerLoading, "Mail timer set to: {0}, mail return is called every {1} minutes", mail_timer, mail_timer_expires);
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Log.outInfo(LogFilter.ServerLoading, "Mail timer set to: {0}, mail return is called every {1} minutes", mail_timer, mail_timer_expires);
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@@ -1111,6 +1111,14 @@ MaxRecruitAFriendBonusDistance = 100
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MailDeliveryDelay = 3600
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MailDeliveryDelay = 3600
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#
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# CleanOldMailTime
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# Description: The hour at which old mails will be returned or deleted by the server.
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# This can be any integer number from 0 to 23. 20 will be 8pm server time.
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# Default: 4 - 4am
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CleanOldMailTime = 4
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#
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#
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# SkillChance.Prospecting
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# SkillChance.Prospecting
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# Description: Allow skill increase from prospecting.
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# Description: Allow skill increase from prospecting.
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