Core/Pools: Implemented pooling for instances
Port From (https://github.com/TrinityCore/TrinityCore/commit/94d829c84fb184990e26178551d10ecdca049efd)
This commit is contained in:
@@ -1968,9 +1968,9 @@ namespace Game.Entities
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triggerJustAppeared = true;
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uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<Creature>(GetSpawnId()) : 0;
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uint poolid = GetCreatureData() != null ? GetCreatureData().poolId : 0;
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if (poolid != 0)
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Global.PoolMgr.UpdatePool<Creature>(poolid, GetSpawnId());
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Global.PoolMgr.UpdatePool<Creature>(GetMap().GetPoolData(), poolid, GetSpawnId());
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}
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UpdateObjectVisibility();
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}
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@@ -3238,7 +3238,7 @@ namespace Game.Entities
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if (!m_respawnCompatibilityMode)
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{
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// @todo pools need fixing! this is just a temporary thing, but they violate dynspawn principles
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if (Global.PoolMgr.IsPartOfAPool<Creature>(spawnId) == 0)
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if (data.poolId == 0)
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{
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Log.outError(LogFilter.Unit, $"Creature (SpawnID {spawnId}) trying to load in inactive spawn group '{data.spawnGroupData.name}':\n{GetDebugInfo()}");
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return false;
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@@ -3253,7 +3253,7 @@ namespace Game.Entities
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if (!m_respawnCompatibilityMode)
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{
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// @todo same as above
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if (Global.PoolMgr.IsPartOfAPool<Creature>(spawnId) == 0)
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if (data.poolId == 0)
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{
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Log.outError(LogFilter.Unit, $"Creature (SpawnID {spawnId}) trying to load despite a respawn timer in progress:\n{GetDebugInfo()}");
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return false;
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@@ -558,9 +558,9 @@ namespace Game.Entities
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GetAI().Reset();
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// respawn timer
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uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
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uint poolid = GetGameObjectData() != null ? GetGameObjectData().poolId : 0;
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if (poolid != 0)
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Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
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Global.PoolMgr.UpdatePool<GameObject>(GetMap().GetPoolData(), poolid, GetSpawnId());
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else
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GetMap().AddToMap(this);
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}
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@@ -941,9 +941,9 @@ namespace Game.Entities
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if (goOverride != null)
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ReplaceAllFlags(goOverride.Flags);
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uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
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uint poolid = GetGameObjectData() != null ? GetGameObjectData().poolId : 0;
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if (poolid != 0)
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Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
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Global.PoolMgr.UpdatePool<GameObject>(GetMap().GetPoolData(), poolid, GetSpawnId());
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else
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AddObjectToRemoveList();
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}
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@@ -395,9 +395,8 @@ namespace Game
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}
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// Log error for pooled object, but still spawn it
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uint poolId = Global.PoolMgr.IsPartOfAPool(SpawnObjectType.Creature, guid);
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if (poolId != 0)
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Log.outError(LogFilter.Sql, $"`game_event_creature`: game event id ({event_id}) contains creature ({guid}) which is part of a pool ({poolId}). This should be spawned in game_event_pool");
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if (data.poolId != 0)
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Log.outError(LogFilter.Sql, $"`game_event_creature`: game event id ({event_id}) contains creature ({guid}) which is part of a pool ({data.poolId}). This should be spawned in game_event_pool");
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mGameEventCreatureGuids[internal_event_id].Add(guid);
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@@ -440,9 +439,8 @@ namespace Game
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}
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// Log error for pooled object, but still spawn it
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uint poolId = Global.PoolMgr.IsPartOfAPool(SpawnObjectType.GameObject, guid);
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if (poolId != 0)
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Log.outError(LogFilter.Sql, $"`game_event_gameobject`: game event id ({event_id}) contains game object ({guid}) which is part of a pool ({poolId}). This should be spawned in game_event_pool");
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if (data.poolId != 0)
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Log.outError(LogFilter.Sql, $"`game_event_gameobject`: game event id ({event_id}) contains game object ({guid}) which is part of a pool ({data.poolId}). This should be spawned in game_event_pool");
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mGameEventGameobjectGuids[internal_event_id].Add(guid);
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@@ -1246,7 +1244,16 @@ namespace Game
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}
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foreach (var id in mGameEventPoolIds[internal_event_id])
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Global.PoolMgr.SpawnPool(id);
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{
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PoolTemplateData poolTemplate = Global.PoolMgr.GetPoolTemplate(id);
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if (poolTemplate != null)
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{
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Global.MapMgr.DoForAllMapsWithMapId((uint)poolTemplate.MapId, map =>
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{
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Global.PoolMgr.SpawnPool(map.GetPoolData(), id);
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});
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}
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}
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}
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void GameEventUnspawn(short event_id)
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@@ -1306,7 +1313,7 @@ namespace Game
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var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
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foreach (var go in gameobjectBounds)
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go.AddObjectToRemoveList();
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});
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}
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}
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@@ -1318,7 +1325,16 @@ namespace Game
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}
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foreach (var poolId in mGameEventPoolIds[internal_event_id])
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Global.PoolMgr.DespawnPool(poolId, true);
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{
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PoolTemplateData poolTemplate = Global.PoolMgr.GetPoolTemplate(poolId);
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if (poolTemplate != null)
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{
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Global.MapMgr.DoForAllMapsWithMapId((uint)poolTemplate.MapId, map =>
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{
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Global.PoolMgr.DespawnPool(map.GetPoolData(), poolId, true);
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});
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}
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}
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}
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void ChangeEquipOrModel(short event_id, bool activate)
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@@ -3426,7 +3426,7 @@ namespace Game
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data.movementType = result.Read<byte>(14);
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data.SpawnDifficulties = ParseSpawnDifficulties(result.Read<string>(15), "creature", guid, data.MapId, spawnMasks.LookupByKey(data.MapId));
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short gameEvent = result.Read<short>(16);
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uint PoolId = result.Read<uint>(17);
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data.poolId = result.Read<uint>(17);
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data.npcflag = result.Read<ulong>(18);
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data.unit_flags = result.Read<uint>(19);
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data.unit_flags2 = result.Read<uint>(20);
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@@ -3595,8 +3595,8 @@ namespace Game
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DB.World.Execute(stmt);
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}
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// Add to grid if not managed by the game event or pool system
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if (gameEvent == 0 && PoolId == 0)
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// Add to grid if not managed by the game event
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if (gameEvent == 0)
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AddCreatureToGrid(data);
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creatureDataStorage[guid] = data;
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@@ -4326,7 +4326,7 @@ namespace Game
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}
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short gameEvent = result.Read<sbyte>(15);
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uint PoolId = result.Read<uint>(16);
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data.poolId = result.Read<uint>(16);
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data.PhaseUseFlags = (PhaseUseFlagsValues)result.Read<byte>(17);
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data.PhaseId = result.Read<uint>(18);
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data.PhaseGroup = result.Read<uint>(19);
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@@ -4433,8 +4433,9 @@ namespace Game
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stmt.AddValue(2, guid);
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DB.World.Execute(stmt);
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}
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if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
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// if not this is to be managed by GameEvent System
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if (gameEvent == 0)
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AddGameObjectToGrid(data);
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gameObjectDataStorage[guid] = data;
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+10
-1
@@ -81,6 +81,8 @@ namespace Game.Maps
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GetGuidSequenceGenerator(HighGuid.Transport).Set(Global.ObjectMgr.GetGenerator(HighGuid.Transport).GetNextAfterMaxUsed());
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_poolData = Global.PoolMgr.InitPoolsForMap(this);
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Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
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Global.ScriptMgr.OnCreateMap(this);
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@@ -2639,7 +2641,7 @@ namespace Game.Maps
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_respawnTimes.Remove(next);
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// step 2: tell pooling logic to do its thing
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Global.PoolMgr.UpdatePool(poolId, next.type, next.spawnId);
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Global.PoolMgr.UpdatePool(GetPoolData(), poolId, next.type, next.spawnId);
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// step 3: get rid of the actual entry
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RemoveRespawnTime(next.type, next.spawnId, null, true);
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@@ -2733,6 +2735,10 @@ namespace Game.Maps
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if (!IsSpawnGroupActive(spawnGroup.groupId))
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return false;
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if (spawnData.ToSpawnData().poolId != 0)
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if (!GetPoolData().IsSpawnedObject(type, spawnId))
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return false;
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return true;
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}
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@@ -4261,6 +4267,8 @@ namespace Game.Maps
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public MultiPersonalPhaseTracker GetMultiPersonalPhaseTracker() { return _multiPersonalPhaseTracker; }
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public SpawnedPoolData GetPoolData() { return _poolData; }
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#region Scripts
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// Put scripts in the execution queue
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@@ -5217,6 +5225,7 @@ namespace Game.Maps
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Dictionary<uint, ZoneDynamicInfo> _zoneDynamicInfo = new();
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IntervalTimer _weatherUpdateTimer;
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Dictionary<HighGuid, ObjectGuidGenerator> _guidGenerators = new();
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SpawnedPoolData _poolData;
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Dictionary<ObjectGuid, WorldObject> _objectsStore = new();
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MultiMap<ulong, Creature> _creatureBySpawnIdStore = new();
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MultiMap<ulong, GameObject> _gameobjectBySpawnIdStore = new();
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@@ -37,6 +37,7 @@ namespace Game.Maps
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public uint PhaseId;
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public uint PhaseGroup;
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public int terrainSwapMap;
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public uint poolId;
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public int spawntimesecs;
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public List<Difficulty> SpawnDifficulties;
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public uint ScriptId;
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+235
-173
@@ -56,6 +56,7 @@ namespace Game
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PoolTemplateData pPoolTemplate = new();
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pPoolTemplate.MaxLimit = result.Read<uint>(1);
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pPoolTemplate.MapId = -1;
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mPoolTemplate[pool_id] = pPoolTemplate;
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++count;
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}
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@@ -102,7 +103,17 @@ namespace Game
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Log.outError(LogFilter.Sql, "`pool_creature` has an invalid chance ({0}) for creature guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
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continue;
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}
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PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
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if (pPoolTemplate.MapId == -1)
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pPoolTemplate.MapId = (int)data.MapId;
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if (pPoolTemplate.MapId != data.MapId)
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{
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Log.outError(LogFilter.Sql, $"`pool_creature` has creature spawns on multiple different maps for creature guid ({guid}) in pool id ({pool_id}), skipped.");
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continue;
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}
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PoolObject plObject = new(guid, chance);
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if (!mPoolCreatureGroups.ContainsKey(pool_id))
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@@ -173,6 +184,15 @@ namespace Game
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}
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PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
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if (pPoolTemplate.MapId == -1)
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pPoolTemplate.MapId = (int)data.MapId;
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if (pPoolTemplate.MapId != data.MapId)
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{
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Log.outError(LogFilter.Sql, $"`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid ({guid}) in pool id ({pool_id}), skipped.");
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continue;
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}
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PoolObject plObject = new(guid, chance);
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if (!mPoolGameobjectGroups.ContainsKey(pool_id))
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@@ -252,6 +272,16 @@ namespace Game
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}
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}
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foreach (var (poolId, templateData) in mPoolTemplate)
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{
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if (IsEmpty(poolId))
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{
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Log.outError(LogFilter.Sql, $"Pool Id {poolId} is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned");
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continue;
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}
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Cypher.Assert(templateData.MapId != -1);
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}
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// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
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Log.outInfo(LogFilter.ServerLoading, "Starting objects pooling system...");
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{
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@@ -273,6 +303,9 @@ namespace Game
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uint pool_entry = result.Read<uint>(0);
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uint pool_pool_id = result.Read<uint>(1);
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if (IsEmpty(pool_entry))
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continue;
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if (!CheckPool(pool_entry))
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{
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if (pool_pool_id != 0)
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@@ -287,54 +320,68 @@ namespace Game
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// Don't spawn child pools, they are spawned recursively by their parent pools
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if (pool_pool_id == 0)
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{
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SpawnPool(pool_entry);
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mAutoSpawnPoolsPerMap.Add((uint)mPoolTemplate[pool_entry].MapId, pool_entry);
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count++;
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}
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools will be spawned by default in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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}
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void SpawnPool<T>(uint pool_id, ulong db_guid)
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void SpawnPool<T>(SpawnedPoolData spawnedPoolData, uint pool_id, ulong db_guid)
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{
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switch (typeof(T).Name)
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{
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case "Creature":
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if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
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mPoolCreatureGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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mPoolCreatureGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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break;
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case "GameObject":
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if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
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mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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mPoolGameobjectGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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break;
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case "Pool":
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if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
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mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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mPoolPoolGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
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break;
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}
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}
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public void SpawnPool(uint pool_id)
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public void SpawnPool(SpawnedPoolData spawnedPoolData, uint pool_id)
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{
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SpawnPool<Pool>(pool_id, 0);
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SpawnPool<GameObject>(pool_id, 0);
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SpawnPool<Creature>(pool_id, 0);
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SpawnPool<Pool>(spawnedPoolData, pool_id, 0);
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SpawnPool<GameObject>(spawnedPoolData, pool_id, 0);
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SpawnPool<Creature>(spawnedPoolData, pool_id, 0);
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}
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public void DespawnPool(uint pool_id, bool alwaysDeleteRespawnTime = false)
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public void DespawnPool(SpawnedPoolData spawnedPoolData, uint pool_id, bool alwaysDeleteRespawnTime = false)
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{
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if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
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mPoolCreatureGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
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mPoolCreatureGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
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if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
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mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
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mPoolGameobjectGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
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if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
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mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
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mPoolPoolGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
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}
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public bool IsEmpty(uint pool_id)
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{
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if (mPoolGameobjectGroups.TryGetValue(pool_id, out PoolGroup<GameObject> gameobjectPool) && !gameobjectPool.IsEmptyDeepCheck())
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return false;
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if (mPoolCreatureGroups.TryGetValue(pool_id, out PoolGroup<Creature> creaturePool) && !creaturePool.IsEmptyDeepCheck())
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return false;
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if (mPoolPoolGroups.TryGetValue(pool_id, out PoolGroup<Pool> pool) && !pool.IsEmptyDeepCheck())
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return false;
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return true;
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}
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public bool CheckPool(uint pool_id)
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@@ -351,28 +398,44 @@ namespace Game
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return true;
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}
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public void UpdatePool<T>(uint pool_id, ulong db_guid_or_pool_id)
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public void UpdatePool<T>(SpawnedPoolData spawnedPoolData, uint pool_id, ulong db_guid_or_pool_id)
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{
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uint motherpoolid = IsPartOfAPool<Pool>(pool_id);
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if (motherpoolid != 0)
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SpawnPool<Pool>(motherpoolid, pool_id);
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SpawnPool<Pool>(spawnedPoolData, motherpoolid, pool_id);
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else
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SpawnPool<T>(pool_id, db_guid_or_pool_id);
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SpawnPool<T>(spawnedPoolData, pool_id, db_guid_or_pool_id);
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}
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public void UpdatePool(uint pool_id, SpawnObjectType type, ulong spawnId)
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public void UpdatePool(SpawnedPoolData spawnedPoolData, uint pool_id, SpawnObjectType type, ulong spawnId)
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{
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switch (type)
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{
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case SpawnObjectType.Creature:
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UpdatePool<Creature>(pool_id, spawnId);
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UpdatePool<Creature>(spawnedPoolData, pool_id, spawnId);
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break;
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case SpawnObjectType.GameObject:
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UpdatePool<GameObject>(pool_id, spawnId);
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UpdatePool<GameObject>(spawnedPoolData, pool_id, spawnId);
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break;
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}
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}
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public SpawnedPoolData InitPoolsForMap(Map map)
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{
|
||||
SpawnedPoolData spawnedPoolData = new(map);
|
||||
var poolIds = mAutoSpawnPoolsPerMap.LookupByKey(spawnedPoolData.GetMap().GetId());
|
||||
if (poolIds != null)
|
||||
foreach (uint poolId in poolIds)
|
||||
SpawnPool(spawnedPoolData, poolId);
|
||||
|
||||
return spawnedPoolData;
|
||||
}
|
||||
|
||||
public PoolTemplateData GetPoolTemplate(uint pool_id)
|
||||
{
|
||||
return mPoolTemplate.LookupByKey(pool_id);
|
||||
}
|
||||
|
||||
public uint IsPartOfAPool<T>(ulong db_guid)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
@@ -403,7 +466,7 @@ namespace Game
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public enum QuestTypes
|
||||
{
|
||||
None = 0,
|
||||
@@ -411,8 +474,19 @@ namespace Game
|
||||
Weekly = 2
|
||||
}
|
||||
|
||||
public bool IsSpawnedObject<T>(ulong db_guid_or_pool_id) { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
|
||||
|
||||
public bool IsSpawnedObject<T>(ulong db_guid_or_pool_id)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
return mCreatureSearchMap.ContainsKey(db_guid_or_pool_id);
|
||||
case "GameObject":
|
||||
return mGameobjectSearchMap.ContainsKey(db_guid_or_pool_id);
|
||||
case "Pool":
|
||||
return mPoolSearchMap.ContainsKey(db_guid_or_pool_id);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public MultiMap<uint, uint> mQuestCreatureRelation = new();
|
||||
public MultiMap<uint, uint> mQuestGORelation = new();
|
||||
@@ -425,8 +499,7 @@ namespace Game
|
||||
Dictionary<ulong, uint> mGameobjectSearchMap = new();
|
||||
Dictionary<ulong, uint> mPoolSearchMap = new();
|
||||
|
||||
// dynamic data
|
||||
ActivePoolData mSpawnedData = new();
|
||||
MultiMap<uint, uint> mAutoSpawnPoolsPerMap = new();
|
||||
}
|
||||
|
||||
public class PoolGroup<T>
|
||||
@@ -436,6 +509,22 @@ namespace Game
|
||||
poolId = 0;
|
||||
}
|
||||
|
||||
public bool IsEmptyDeepCheck()
|
||||
{
|
||||
if (typeof(T).Name != "Pool")
|
||||
return IsEmpty();
|
||||
|
||||
foreach (PoolObject explicitlyChanced in ExplicitlyChanced)
|
||||
if (!Global.PoolMgr.IsEmpty((uint)explicitlyChanced.guid))
|
||||
return false;
|
||||
|
||||
foreach (PoolObject equalChanced in EqualChanced)
|
||||
if (!Global.PoolMgr.IsEmpty((uint)equalChanced.guid))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddEntry(PoolObject poolitem, uint maxentries)
|
||||
{
|
||||
if (poolitem.chance != 0 && maxentries == 1)
|
||||
@@ -457,95 +546,79 @@ namespace Game
|
||||
return true;
|
||||
}
|
||||
|
||||
public void DespawnObject(ActivePoolData spawns, ulong guid = 0, bool alwaysDeleteRespawnTime = false)
|
||||
public void DespawnObject(SpawnedPoolData spawns, ulong guid = 0, bool alwaysDeleteRespawnTime = false)
|
||||
{
|
||||
for (int i = 0; i < EqualChanced.Count; ++i)
|
||||
{
|
||||
// if spawned
|
||||
if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
|
||||
if (spawns.IsSpawnedObject<T>(EqualChanced[i].guid))
|
||||
{
|
||||
if (guid == 0 || EqualChanced[i].guid == guid)
|
||||
{
|
||||
Despawn1Object(EqualChanced[i].guid, alwaysDeleteRespawnTime);
|
||||
spawns.RemoveObject<T>(EqualChanced[i].guid, poolId);
|
||||
Despawn1Object(spawns, EqualChanced[i].guid, alwaysDeleteRespawnTime);
|
||||
spawns.RemoveSpawn<T>(EqualChanced[i].guid, poolId);
|
||||
}
|
||||
}
|
||||
else if (alwaysDeleteRespawnTime)
|
||||
RemoveRespawnTimeFromDB(EqualChanced[i].guid);
|
||||
RemoveRespawnTimeFromDB(spawns, EqualChanced[i].guid);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ExplicitlyChanced.Count; ++i)
|
||||
{
|
||||
// spawned
|
||||
if (spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid))
|
||||
if (spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid))
|
||||
{
|
||||
if (guid == 0 || ExplicitlyChanced[i].guid == guid)
|
||||
{
|
||||
Despawn1Object(ExplicitlyChanced[i].guid, alwaysDeleteRespawnTime);
|
||||
spawns.RemoveObject<T>(ExplicitlyChanced[i].guid, poolId);
|
||||
Despawn1Object(spawns, ExplicitlyChanced[i].guid, alwaysDeleteRespawnTime);
|
||||
spawns.RemoveSpawn<T>(ExplicitlyChanced[i].guid, poolId);
|
||||
}
|
||||
}
|
||||
else if (alwaysDeleteRespawnTime)
|
||||
RemoveRespawnTimeFromDB(ExplicitlyChanced[i].guid);
|
||||
RemoveRespawnTimeFromDB(spawns, ExplicitlyChanced[i].guid);
|
||||
}
|
||||
}
|
||||
|
||||
void Despawn1Object(ulong guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true)
|
||||
void Despawn1Object(SpawnedPoolData spawns, ulong guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
{
|
||||
var creatureBounds = spawns.GetMap().GetCreatureBySpawnIdStore().LookupByKey(guid);
|
||||
foreach (var creature in creatureBounds)
|
||||
{
|
||||
var data = Global.ObjectMgr.GetCreatureData(guid);
|
||||
if (data != null)
|
||||
{
|
||||
Global.ObjectMgr.RemoveCreatureFromGrid(data);
|
||||
Map map = Global.MapMgr.FindMap(data.MapId, 0);
|
||||
if (map != null && !map.Instanceable())
|
||||
{
|
||||
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
|
||||
foreach (var creature in creatureBounds)
|
||||
{
|
||||
// For dynamic spawns, save respawn time here
|
||||
if (saveRespawnTime && !creature.GetRespawnCompatibilityMode())
|
||||
creature.SaveRespawnTime();
|
||||
// For dynamic spawns, save respawn time here
|
||||
if (saveRespawnTime && !creature.GetRespawnCompatibilityMode())
|
||||
creature.SaveRespawnTime();
|
||||
|
||||
creature.AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
if (alwaysDeleteRespawnTime)
|
||||
map.RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
creature.AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
if (alwaysDeleteRespawnTime)
|
||||
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
|
||||
|
||||
break;
|
||||
}
|
||||
case "GameObject":
|
||||
{
|
||||
var gameobjectBounds = spawns.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid);
|
||||
foreach (var go in gameobjectBounds)
|
||||
{
|
||||
var data = Global.ObjectMgr.GetGameObjectData(guid);
|
||||
if (data != null)
|
||||
{
|
||||
Global.ObjectMgr.RemoveGameObjectFromGrid(data);
|
||||
Map map = Global.MapMgr.FindMap(data.MapId, 0);
|
||||
if (map != null && !map.Instanceable())
|
||||
{
|
||||
var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
|
||||
foreach (var go in gameobjectBounds)
|
||||
{
|
||||
// For dynamic spawns, save respawn time here
|
||||
if (saveRespawnTime && !go.GetRespawnCompatibilityMode())
|
||||
go.SaveRespawnTime();
|
||||
// For dynamic spawns, save respawn time here
|
||||
if (saveRespawnTime && !go.GetRespawnCompatibilityMode())
|
||||
go.SaveRespawnTime();
|
||||
|
||||
go.AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
if (alwaysDeleteRespawnTime)
|
||||
map.RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
go.AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
if (alwaysDeleteRespawnTime)
|
||||
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
|
||||
|
||||
break;
|
||||
}
|
||||
case "Pool":
|
||||
Global.PoolMgr.DespawnPool((uint)guid, alwaysDeleteRespawnTime);
|
||||
Global.PoolMgr.DespawnPool(spawns, (uint)guid, alwaysDeleteRespawnTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -573,9 +646,9 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
|
||||
public void SpawnObject(SpawnedPoolData spawns, uint limit, ulong triggerFrom)
|
||||
{
|
||||
int count = (int)(limit - spawns.GetActiveObjectCount(poolId));
|
||||
int count = (int)(limit - spawns.GetSpawnedObjects(poolId));
|
||||
|
||||
// If triggered from some object respawn this object is still marked as spawned
|
||||
// and also counted into m_SpawnedPoolAmount so we need increase count to be
|
||||
@@ -598,17 +671,17 @@ namespace Game
|
||||
roll -= obj.chance;
|
||||
// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
|
||||
// so this need explicit check for this case
|
||||
if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)))
|
||||
if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsSpawnedObject<T>(obj.guid)))
|
||||
{
|
||||
rolledObjects.Add(obj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!EqualChanced.Empty() && rolledObjects.Empty())
|
||||
{
|
||||
rolledObjects.AddRange(EqualChanced.Where(obj => obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)));
|
||||
rolledObjects.AddRange(EqualChanced.Where(obj => obj.guid == triggerFrom || !spawns.IsSpawnedObject<T>(obj.guid)));
|
||||
rolledObjects.RandomResize((uint)count);
|
||||
}
|
||||
|
||||
@@ -617,13 +690,13 @@ namespace Game
|
||||
{
|
||||
if (obj.guid == triggerFrom)
|
||||
{
|
||||
ReSpawn1Object(obj);
|
||||
ReSpawn1Object(spawns, obj);
|
||||
triggerFrom = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
spawns.ActivateObject<T>(obj.guid, poolId);
|
||||
Spawn1Object(obj);
|
||||
spawns.AddSpawn<T>(obj.guid, poolId);
|
||||
Spawn1Object(spawns, obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -633,95 +706,67 @@ namespace Game
|
||||
DespawnObject(spawns, triggerFrom);
|
||||
}
|
||||
|
||||
void Spawn1Object(PoolObject obj)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
{
|
||||
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
|
||||
if (data != null)
|
||||
{
|
||||
Global.ObjectMgr.AddCreatureToGrid(data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
Map map = Global.MapMgr.FindMap(data.MapId, 0);
|
||||
// We use spawn coords to spawn
|
||||
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.SpawnPoint))
|
||||
Creature.CreateCreatureFromDB(obj.guid, map);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "GameObject":
|
||||
{
|
||||
GameObjectData data = Global.ObjectMgr.GetGameObjectData(obj.guid);
|
||||
if (data != null)
|
||||
{
|
||||
Global.ObjectMgr.AddGameObjectToGrid(data);
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// this base map checked as non-instanced and then only existed
|
||||
Map map = Global.MapMgr.FindMap(data.MapId, 0);
|
||||
// We use current coords to unspawn, not spawn coords since creature can have changed grid
|
||||
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.SpawnPoint))
|
||||
{
|
||||
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
|
||||
if (go)
|
||||
{
|
||||
if (go.IsSpawnedByDefault())
|
||||
map.AddToMap(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Pool":
|
||||
Global.PoolMgr.SpawnPool((uint)obj.guid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ReSpawn1Object(PoolObject obj)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
case "GameObject":
|
||||
Despawn1Object(obj.guid, false, false);
|
||||
Spawn1Object(obj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveRespawnTimeFromDB(ulong guid)
|
||||
void Spawn1Object(SpawnedPoolData spawns, PoolObject obj)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
{
|
||||
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
|
||||
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
|
||||
if (data != null)
|
||||
{
|
||||
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
|
||||
if (!map.Instanceable())
|
||||
{
|
||||
map.RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
|
||||
}
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// We use spawn coords to spawn
|
||||
if (spawns.GetMap().IsGridLoaded(data.SpawnPoint))
|
||||
Creature.CreateCreatureFromDB(obj.guid, spawns.GetMap());
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "GameObject":
|
||||
{
|
||||
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
|
||||
GameObjectData data = Global.ObjectMgr.GetGameObjectData(obj.guid);
|
||||
if (data != null)
|
||||
{
|
||||
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
|
||||
if (!map.Instanceable())
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// We use current coords to unspawn, not spawn coords since creature can have changed grid
|
||||
if (spawns.GetMap().IsGridLoaded(data.SpawnPoint))
|
||||
{
|
||||
map.RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
|
||||
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, spawns.GetMap(), false);
|
||||
if (go && go.IsSpawnedByDefault())
|
||||
if (!spawns.GetMap().AddToMap(go))
|
||||
go.Dispose();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case "Pool":
|
||||
Global.PoolMgr.SpawnPool(spawns, (uint)obj.guid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ReSpawn1Object(SpawnedPoolData spawns, PoolObject obj)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
case "GameObject":
|
||||
Despawn1Object(spawns, obj.guid, false, false);
|
||||
Spawn1Object(spawns, obj);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveRespawnTimeFromDB(SpawnedPoolData spawns, ulong guid)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "Creature":
|
||||
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
|
||||
break;
|
||||
case "GameObject":
|
||||
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -729,12 +774,6 @@ namespace Game
|
||||
|
||||
public bool IsEmpty() { return ExplicitlyChanced.Empty() && EqualChanced.Empty(); }
|
||||
|
||||
public ulong GetFirstEqualChancedObjectId()
|
||||
{
|
||||
if (EqualChanced.Empty())
|
||||
return 0;
|
||||
return EqualChanced.FirstOrDefault().guid;
|
||||
}
|
||||
public uint GetPoolId() { return poolId; }
|
||||
|
||||
uint poolId;
|
||||
@@ -742,14 +781,24 @@ namespace Game
|
||||
List<PoolObject> EqualChanced = new();
|
||||
}
|
||||
|
||||
public class ActivePoolData
|
||||
public class SpawnedPoolData
|
||||
{
|
||||
public uint GetActiveObjectCount(uint pool_id)
|
||||
Map mOwner;
|
||||
List<ulong> mSpawnedCreatures = new();
|
||||
List<ulong> mSpawnedGameobjects = new();
|
||||
Dictionary<ulong, uint> mSpawnedPools = new();
|
||||
|
||||
public SpawnedPoolData(Map owner)
|
||||
{
|
||||
mOwner = owner;
|
||||
}
|
||||
|
||||
public uint GetSpawnedObjects(uint pool_id)
|
||||
{
|
||||
return mSpawnedPools.LookupByKey(pool_id);
|
||||
}
|
||||
|
||||
public bool IsActiveObject<T>(ulong db_guid)
|
||||
public bool IsSpawnedObject<T>(ulong db_guid)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
@@ -761,10 +810,24 @@ namespace Game
|
||||
return mSpawnedPools.ContainsKey(db_guid);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivateObject<T>(ulong db_guid, uint pool_id)
|
||||
public bool IsSpawnedObject(SpawnObjectType type, ulong db_guid_or_pool_id)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case SpawnObjectType.Creature:
|
||||
return mSpawnedCreatures.Contains(db_guid_or_pool_id);
|
||||
case SpawnObjectType.GameObject:
|
||||
return mSpawnedGameobjects.Contains(db_guid_or_pool_id);
|
||||
default:
|
||||
Log.outFatal(LogFilter.Misc, $"Invalid spawn type {type} passed to SpawnedPoolData::IsSpawnedObject (with spawnId {db_guid_or_pool_id})");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddSpawn<T>(ulong db_guid, uint pool_id)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
@@ -786,7 +849,7 @@ namespace Game
|
||||
++mSpawnedPools[pool_id];
|
||||
}
|
||||
|
||||
public void RemoveObject<T>(ulong db_guid, uint pool_id)
|
||||
public void RemoveSpawn<T>(ulong db_guid, uint pool_id)
|
||||
{
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
@@ -807,9 +870,7 @@ namespace Game
|
||||
--mSpawnedPools[pool_id];
|
||||
}
|
||||
|
||||
List<ulong> mSpawnedCreatures = new();
|
||||
List<ulong> mSpawnedGameobjects = new();
|
||||
Dictionary<ulong, uint> mSpawnedPools = new();
|
||||
public Map GetMap() { return mOwner; }
|
||||
}
|
||||
|
||||
public class PoolObject
|
||||
@@ -824,9 +885,10 @@ namespace Game
|
||||
public float chance;
|
||||
}
|
||||
|
||||
public struct PoolTemplateData
|
||||
public class PoolTemplateData
|
||||
{
|
||||
public uint MaxLimit;
|
||||
public int MapId;
|
||||
}
|
||||
|
||||
public class Pool { } // for Pool of Pool case
|
||||
|
||||
Reference in New Issue
Block a user