Core/Pools: Implemented pooling for instances
Port From (https://github.com/TrinityCore/TrinityCore/commit/94d829c84fb184990e26178551d10ecdca049efd)
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@@ -37,6 +37,7 @@ namespace Game.Maps
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public uint PhaseId;
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public uint PhaseGroup;
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public int terrainSwapMap;
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public uint poolId;
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public int spawntimesecs;
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public List<Difficulty> SpawnDifficulties;
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public uint ScriptId;
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