Core/Pools: Implemented pooling for instances

Port From (https://github.com/TrinityCore/TrinityCore/commit/94d829c84fb184990e26178551d10ecdca049efd)
This commit is contained in:
hondacrx
2022-06-15 22:56:12 -04:00
parent 04caa3e757
commit 4038b93aa1
7 changed files with 286 additions and 197 deletions
+4 -4
View File
@@ -1968,9 +1968,9 @@ namespace Game.Entities
triggerJustAppeared = true;
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<Creature>(GetSpawnId()) : 0;
uint poolid = GetCreatureData() != null ? GetCreatureData().poolId : 0;
if (poolid != 0)
Global.PoolMgr.UpdatePool<Creature>(poolid, GetSpawnId());
Global.PoolMgr.UpdatePool<Creature>(GetMap().GetPoolData(), poolid, GetSpawnId());
}
UpdateObjectVisibility();
}
@@ -3238,7 +3238,7 @@ namespace Game.Entities
if (!m_respawnCompatibilityMode)
{
// @todo pools need fixing! this is just a temporary thing, but they violate dynspawn principles
if (Global.PoolMgr.IsPartOfAPool<Creature>(spawnId) == 0)
if (data.poolId == 0)
{
Log.outError(LogFilter.Unit, $"Creature (SpawnID {spawnId}) trying to load in inactive spawn group '{data.spawnGroupData.name}':\n{GetDebugInfo()}");
return false;
@@ -3253,7 +3253,7 @@ namespace Game.Entities
if (!m_respawnCompatibilityMode)
{
// @todo same as above
if (Global.PoolMgr.IsPartOfAPool<Creature>(spawnId) == 0)
if (data.poolId == 0)
{
Log.outError(LogFilter.Unit, $"Creature (SpawnID {spawnId}) trying to load despite a respawn timer in progress:\n{GetDebugInfo()}");
return false;
@@ -558,9 +558,9 @@ namespace Game.Entities
GetAI().Reset();
// respawn timer
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
uint poolid = GetGameObjectData() != null ? GetGameObjectData().poolId : 0;
if (poolid != 0)
Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
Global.PoolMgr.UpdatePool<GameObject>(GetMap().GetPoolData(), poolid, GetSpawnId());
else
GetMap().AddToMap(this);
}
@@ -941,9 +941,9 @@ namespace Game.Entities
if (goOverride != null)
ReplaceAllFlags(goOverride.Flags);
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
uint poolid = GetGameObjectData() != null ? GetGameObjectData().poolId : 0;
if (poolid != 0)
Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
Global.PoolMgr.UpdatePool<GameObject>(GetMap().GetPoolData(), poolid, GetSpawnId());
else
AddObjectToRemoveList();
}
+24 -8
View File
@@ -395,9 +395,8 @@ namespace Game
}
// Log error for pooled object, but still spawn it
uint poolId = Global.PoolMgr.IsPartOfAPool(SpawnObjectType.Creature, guid);
if (poolId != 0)
Log.outError(LogFilter.Sql, $"`game_event_creature`: game event id ({event_id}) contains creature ({guid}) which is part of a pool ({poolId}). This should be spawned in game_event_pool");
if (data.poolId != 0)
Log.outError(LogFilter.Sql, $"`game_event_creature`: game event id ({event_id}) contains creature ({guid}) which is part of a pool ({data.poolId}). This should be spawned in game_event_pool");
mGameEventCreatureGuids[internal_event_id].Add(guid);
@@ -440,9 +439,8 @@ namespace Game
}
// Log error for pooled object, but still spawn it
uint poolId = Global.PoolMgr.IsPartOfAPool(SpawnObjectType.GameObject, guid);
if (poolId != 0)
Log.outError(LogFilter.Sql, $"`game_event_gameobject`: game event id ({event_id}) contains game object ({guid}) which is part of a pool ({poolId}). This should be spawned in game_event_pool");
if (data.poolId != 0)
Log.outError(LogFilter.Sql, $"`game_event_gameobject`: game event id ({event_id}) contains game object ({guid}) which is part of a pool ({data.poolId}). This should be spawned in game_event_pool");
mGameEventGameobjectGuids[internal_event_id].Add(guid);
@@ -1246,7 +1244,16 @@ namespace Game
}
foreach (var id in mGameEventPoolIds[internal_event_id])
Global.PoolMgr.SpawnPool(id);
{
PoolTemplateData poolTemplate = Global.PoolMgr.GetPoolTemplate(id);
if (poolTemplate != null)
{
Global.MapMgr.DoForAllMapsWithMapId((uint)poolTemplate.MapId, map =>
{
Global.PoolMgr.SpawnPool(map.GetPoolData(), id);
});
}
}
}
void GameEventUnspawn(short event_id)
@@ -1318,7 +1325,16 @@ namespace Game
}
foreach (var poolId in mGameEventPoolIds[internal_event_id])
Global.PoolMgr.DespawnPool(poolId, true);
{
PoolTemplateData poolTemplate = Global.PoolMgr.GetPoolTemplate(poolId);
if (poolTemplate != null)
{
Global.MapMgr.DoForAllMapsWithMapId((uint)poolTemplate.MapId, map =>
{
Global.PoolMgr.DespawnPool(map.GetPoolData(), poolId, true);
});
}
}
}
void ChangeEquipOrModel(short event_id, bool activate)
+6 -5
View File
@@ -3426,7 +3426,7 @@ namespace Game
data.movementType = result.Read<byte>(14);
data.SpawnDifficulties = ParseSpawnDifficulties(result.Read<string>(15), "creature", guid, data.MapId, spawnMasks.LookupByKey(data.MapId));
short gameEvent = result.Read<short>(16);
uint PoolId = result.Read<uint>(17);
data.poolId = result.Read<uint>(17);
data.npcflag = result.Read<ulong>(18);
data.unit_flags = result.Read<uint>(19);
data.unit_flags2 = result.Read<uint>(20);
@@ -3595,8 +3595,8 @@ namespace Game
DB.World.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
// Add to grid if not managed by the game event
if (gameEvent == 0)
AddCreatureToGrid(data);
creatureDataStorage[guid] = data;
@@ -4326,7 +4326,7 @@ namespace Game
}
short gameEvent = result.Read<sbyte>(15);
uint PoolId = result.Read<uint>(16);
data.poolId = result.Read<uint>(16);
data.PhaseUseFlags = (PhaseUseFlagsValues)result.Read<byte>(17);
data.PhaseId = result.Read<uint>(18);
data.PhaseGroup = result.Read<uint>(19);
@@ -4434,7 +4434,8 @@ namespace Game
DB.World.Execute(stmt);
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
// if not this is to be managed by GameEvent System
if (gameEvent == 0)
AddGameObjectToGrid(data);
gameObjectDataStorage[guid] = data;
+10 -1
View File
@@ -81,6 +81,8 @@ namespace Game.Maps
GetGuidSequenceGenerator(HighGuid.Transport).Set(Global.ObjectMgr.GetGenerator(HighGuid.Transport).GetNextAfterMaxUsed());
_poolData = Global.PoolMgr.InitPoolsForMap(this);
Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
Global.ScriptMgr.OnCreateMap(this);
@@ -2639,7 +2641,7 @@ namespace Game.Maps
_respawnTimes.Remove(next);
// step 2: tell pooling logic to do its thing
Global.PoolMgr.UpdatePool(poolId, next.type, next.spawnId);
Global.PoolMgr.UpdatePool(GetPoolData(), poolId, next.type, next.spawnId);
// step 3: get rid of the actual entry
RemoveRespawnTime(next.type, next.spawnId, null, true);
@@ -2733,6 +2735,10 @@ namespace Game.Maps
if (!IsSpawnGroupActive(spawnGroup.groupId))
return false;
if (spawnData.ToSpawnData().poolId != 0)
if (!GetPoolData().IsSpawnedObject(type, spawnId))
return false;
return true;
}
@@ -4261,6 +4267,8 @@ namespace Game.Maps
public MultiPersonalPhaseTracker GetMultiPersonalPhaseTracker() { return _multiPersonalPhaseTracker; }
public SpawnedPoolData GetPoolData() { return _poolData; }
#region Scripts
// Put scripts in the execution queue
@@ -5217,6 +5225,7 @@ namespace Game.Maps
Dictionary<uint, ZoneDynamicInfo> _zoneDynamicInfo = new();
IntervalTimer _weatherUpdateTimer;
Dictionary<HighGuid, ObjectGuidGenerator> _guidGenerators = new();
SpawnedPoolData _poolData;
Dictionary<ObjectGuid, WorldObject> _objectsStore = new();
MultiMap<ulong, Creature> _creatureBySpawnIdStore = new();
MultiMap<ulong, GameObject> _gameobjectBySpawnIdStore = new();
+1
View File
@@ -37,6 +37,7 @@ namespace Game.Maps
public uint PhaseId;
public uint PhaseGroup;
public int terrainSwapMap;
public uint poolId;
public int spawntimesecs;
public List<Difficulty> SpawnDifficulties;
public uint ScriptId;
+184 -122
View File
@@ -56,6 +56,7 @@ namespace Game
PoolTemplateData pPoolTemplate = new();
pPoolTemplate.MaxLimit = result.Read<uint>(1);
pPoolTemplate.MapId = -1;
mPoolTemplate[pool_id] = pPoolTemplate;
++count;
}
@@ -102,7 +103,17 @@ namespace Game
Log.outError(LogFilter.Sql, "`pool_creature` has an invalid chance ({0}) for creature guid ({1}) in pool id ({2}), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
if (pPoolTemplate.MapId == -1)
pPoolTemplate.MapId = (int)data.MapId;
if (pPoolTemplate.MapId != data.MapId)
{
Log.outError(LogFilter.Sql, $"`pool_creature` has creature spawns on multiple different maps for creature guid ({guid}) in pool id ({pool_id}), skipped.");
continue;
}
PoolObject plObject = new(guid, chance);
if (!mPoolCreatureGroups.ContainsKey(pool_id))
@@ -173,6 +184,15 @@ namespace Game
}
PoolTemplateData pPoolTemplate = mPoolTemplate[pool_id];
if (pPoolTemplate.MapId == -1)
pPoolTemplate.MapId = (int)data.MapId;
if (pPoolTemplate.MapId != data.MapId)
{
Log.outError(LogFilter.Sql, $"`pool_gameobject` has gameobject spawns on multiple different maps for gameobject guid ({guid}) in pool id ({pool_id}), skipped.");
continue;
}
PoolObject plObject = new(guid, chance);
if (!mPoolGameobjectGroups.ContainsKey(pool_id))
@@ -252,6 +272,16 @@ namespace Game
}
}
foreach (var (poolId, templateData) in mPoolTemplate)
{
if (IsEmpty(poolId))
{
Log.outError(LogFilter.Sql, $"Pool Id {poolId} is empty (has no creatures and no gameobects and either no child pools or child pools are all empty. The pool will not be spawned");
continue;
}
Cypher.Assert(templateData.MapId != -1);
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
Log.outInfo(LogFilter.ServerLoading, "Starting objects pooling system...");
{
@@ -273,6 +303,9 @@ namespace Game
uint pool_entry = result.Read<uint>(0);
uint pool_pool_id = result.Read<uint>(1);
if (IsEmpty(pool_entry))
continue;
if (!CheckPool(pool_entry))
{
if (pool_pool_id != 0)
@@ -287,54 +320,68 @@ namespace Game
// Don't spawn child pools, they are spawned recursively by their parent pools
if (pool_pool_id == 0)
{
SpawnPool(pool_entry);
mAutoSpawnPoolsPerMap.Add((uint)mPoolTemplate[pool_entry].MapId, pool_entry);
count++;
}
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools spawned in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
Log.outInfo(LogFilter.ServerLoading, "Pool handling system initialized, {0} pools will be spawned by default in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
}
void SpawnPool<T>(uint pool_id, ulong db_guid)
void SpawnPool<T>(SpawnedPoolData spawnedPoolData, uint pool_id, ulong db_guid)
{
switch (typeof(T).Name)
{
case "Creature":
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
mPoolCreatureGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "GameObject":
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
mPoolGameobjectGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
case "Pool":
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
mPoolPoolGroups[pool_id].SpawnObject(spawnedPoolData, mPoolTemplate[pool_id].MaxLimit, db_guid);
break;
}
}
public void SpawnPool(uint pool_id)
public void SpawnPool(SpawnedPoolData spawnedPoolData, uint pool_id)
{
SpawnPool<Pool>(pool_id, 0);
SpawnPool<GameObject>(pool_id, 0);
SpawnPool<Creature>(pool_id, 0);
SpawnPool<Pool>(spawnedPoolData, pool_id, 0);
SpawnPool<GameObject>(spawnedPoolData, pool_id, 0);
SpawnPool<Creature>(spawnedPoolData, pool_id, 0);
}
public void DespawnPool(uint pool_id, bool alwaysDeleteRespawnTime = false)
public void DespawnPool(SpawnedPoolData spawnedPoolData, uint pool_id, bool alwaysDeleteRespawnTime = false)
{
if (mPoolCreatureGroups.ContainsKey(pool_id) && !mPoolCreatureGroups[pool_id].IsEmpty())
mPoolCreatureGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
mPoolCreatureGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
if (mPoolGameobjectGroups.ContainsKey(pool_id) && !mPoolGameobjectGroups[pool_id].IsEmpty())
mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
mPoolGameobjectGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
if (mPoolPoolGroups.ContainsKey(pool_id) && !mPoolPoolGroups[pool_id].IsEmpty())
mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData, 0, alwaysDeleteRespawnTime);
mPoolPoolGroups[pool_id].DespawnObject(spawnedPoolData, 0, alwaysDeleteRespawnTime);
}
public bool IsEmpty(uint pool_id)
{
if (mPoolGameobjectGroups.TryGetValue(pool_id, out PoolGroup<GameObject> gameobjectPool) && !gameobjectPool.IsEmptyDeepCheck())
return false;
if (mPoolCreatureGroups.TryGetValue(pool_id, out PoolGroup<Creature> creaturePool) && !creaturePool.IsEmptyDeepCheck())
return false;
if (mPoolPoolGroups.TryGetValue(pool_id, out PoolGroup<Pool> pool) && !pool.IsEmptyDeepCheck())
return false;
return true;
}
public bool CheckPool(uint pool_id)
@@ -351,28 +398,44 @@ namespace Game
return true;
}
public void UpdatePool<T>(uint pool_id, ulong db_guid_or_pool_id)
public void UpdatePool<T>(SpawnedPoolData spawnedPoolData, uint pool_id, ulong db_guid_or_pool_id)
{
uint motherpoolid = IsPartOfAPool<Pool>(pool_id);
if (motherpoolid != 0)
SpawnPool<Pool>(motherpoolid, pool_id);
SpawnPool<Pool>(spawnedPoolData, motherpoolid, pool_id);
else
SpawnPool<T>(pool_id, db_guid_or_pool_id);
SpawnPool<T>(spawnedPoolData, pool_id, db_guid_or_pool_id);
}
public void UpdatePool(uint pool_id, SpawnObjectType type, ulong spawnId)
public void UpdatePool(SpawnedPoolData spawnedPoolData, uint pool_id, SpawnObjectType type, ulong spawnId)
{
switch (type)
{
case SpawnObjectType.Creature:
UpdatePool<Creature>(pool_id, spawnId);
UpdatePool<Creature>(spawnedPoolData, pool_id, spawnId);
break;
case SpawnObjectType.GameObject:
UpdatePool<GameObject>(pool_id, spawnId);
UpdatePool<GameObject>(spawnedPoolData, pool_id, spawnId);
break;
}
}
public SpawnedPoolData InitPoolsForMap(Map map)
{
SpawnedPoolData spawnedPoolData = new(map);
var poolIds = mAutoSpawnPoolsPerMap.LookupByKey(spawnedPoolData.GetMap().GetId());
if (poolIds != null)
foreach (uint poolId in poolIds)
SpawnPool(spawnedPoolData, poolId);
return spawnedPoolData;
}
public PoolTemplateData GetPoolTemplate(uint pool_id)
{
return mPoolTemplate.LookupByKey(pool_id);
}
public uint IsPartOfAPool<T>(ulong db_guid)
{
switch (typeof(T).Name)
@@ -411,8 +474,19 @@ namespace Game
Weekly = 2
}
public bool IsSpawnedObject<T>(ulong db_guid_or_pool_id) { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
public bool IsSpawnedObject<T>(ulong db_guid_or_pool_id)
{
switch (typeof(T).Name)
{
case "Creature":
return mCreatureSearchMap.ContainsKey(db_guid_or_pool_id);
case "GameObject":
return mGameobjectSearchMap.ContainsKey(db_guid_or_pool_id);
case "Pool":
return mPoolSearchMap.ContainsKey(db_guid_or_pool_id);
}
return false;
}
public MultiMap<uint, uint> mQuestCreatureRelation = new();
public MultiMap<uint, uint> mQuestGORelation = new();
@@ -425,8 +499,7 @@ namespace Game
Dictionary<ulong, uint> mGameobjectSearchMap = new();
Dictionary<ulong, uint> mPoolSearchMap = new();
// dynamic data
ActivePoolData mSpawnedData = new();
MultiMap<uint, uint> mAutoSpawnPoolsPerMap = new();
}
public class PoolGroup<T>
@@ -436,6 +509,22 @@ namespace Game
poolId = 0;
}
public bool IsEmptyDeepCheck()
{
if (typeof(T).Name != "Pool")
return IsEmpty();
foreach (PoolObject explicitlyChanced in ExplicitlyChanced)
if (!Global.PoolMgr.IsEmpty((uint)explicitlyChanced.guid))
return false;
foreach (PoolObject equalChanced in EqualChanced)
if (!Global.PoolMgr.IsEmpty((uint)equalChanced.guid))
return false;
return true;
}
public void AddEntry(PoolObject poolitem, uint maxentries)
{
if (poolitem.chance != 0 && maxentries == 1)
@@ -457,53 +546,46 @@ namespace Game
return true;
}
public void DespawnObject(ActivePoolData spawns, ulong guid = 0, bool alwaysDeleteRespawnTime = false)
public void DespawnObject(SpawnedPoolData spawns, ulong guid = 0, bool alwaysDeleteRespawnTime = false)
{
for (int i = 0; i < EqualChanced.Count; ++i)
{
// if spawned
if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
if (spawns.IsSpawnedObject<T>(EqualChanced[i].guid))
{
if (guid == 0 || EqualChanced[i].guid == guid)
{
Despawn1Object(EqualChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveObject<T>(EqualChanced[i].guid, poolId);
Despawn1Object(spawns, EqualChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveSpawn<T>(EqualChanced[i].guid, poolId);
}
}
else if (alwaysDeleteRespawnTime)
RemoveRespawnTimeFromDB(EqualChanced[i].guid);
RemoveRespawnTimeFromDB(spawns, EqualChanced[i].guid);
}
for (int i = 0; i < ExplicitlyChanced.Count; ++i)
{
// spawned
if (spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid))
if (spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid))
{
if (guid == 0 || ExplicitlyChanced[i].guid == guid)
{
Despawn1Object(ExplicitlyChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveObject<T>(ExplicitlyChanced[i].guid, poolId);
Despawn1Object(spawns, ExplicitlyChanced[i].guid, alwaysDeleteRespawnTime);
spawns.RemoveSpawn<T>(ExplicitlyChanced[i].guid, poolId);
}
}
else if (alwaysDeleteRespawnTime)
RemoveRespawnTimeFromDB(ExplicitlyChanced[i].guid);
RemoveRespawnTimeFromDB(spawns, ExplicitlyChanced[i].guid);
}
}
void Despawn1Object(ulong guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true)
void Despawn1Object(SpawnedPoolData spawns, ulong guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true)
{
switch (typeof(T).Name)
{
case "Creature":
{
var data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveCreatureFromGrid(data);
Map map = Global.MapMgr.FindMap(data.MapId, 0);
if (map != null && !map.Instanceable())
{
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
var creatureBounds = spawns.GetMap().GetCreatureBySpawnIdStore().LookupByKey(guid);
foreach (var creature in creatureBounds)
{
// For dynamic spawns, save respawn time here
@@ -514,21 +596,13 @@ namespace Game
}
if (alwaysDeleteRespawnTime)
map.RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
}
}
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
break;
}
case "GameObject":
{
var data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(data);
Map map = Global.MapMgr.FindMap(data.MapId, 0);
if (map != null && !map.Instanceable())
{
var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
var gameobjectBounds = spawns.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid);
foreach (var go in gameobjectBounds)
{
// For dynamic spawns, save respawn time here
@@ -539,13 +613,12 @@ namespace Game
}
if (alwaysDeleteRespawnTime)
map.RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
}
}
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
break;
}
case "Pool":
Global.PoolMgr.DespawnPool((uint)guid, alwaysDeleteRespawnTime);
Global.PoolMgr.DespawnPool(spawns, (uint)guid, alwaysDeleteRespawnTime);
break;
}
}
@@ -573,9 +646,9 @@ namespace Game
}
}
public void SpawnObject(ActivePoolData spawns, uint limit, ulong triggerFrom)
public void SpawnObject(SpawnedPoolData spawns, uint limit, ulong triggerFrom)
{
int count = (int)(limit - spawns.GetActiveObjectCount(poolId));
int count = (int)(limit - spawns.GetSpawnedObjects(poolId));
// If triggered from some object respawn this object is still marked as spawned
// and also counted into m_SpawnedPoolAmount so we need increase count to be
@@ -598,7 +671,7 @@ namespace Game
roll -= obj.chance;
// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
// so this need explicit check for this case
if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)))
if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsSpawnedObject<T>(obj.guid)))
{
rolledObjects.Add(obj);
break;
@@ -608,7 +681,7 @@ namespace Game
if (!EqualChanced.Empty() && rolledObjects.Empty())
{
rolledObjects.AddRange(EqualChanced.Where(obj => obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)));
rolledObjects.AddRange(EqualChanced.Where(obj => obj.guid == triggerFrom || !spawns.IsSpawnedObject<T>(obj.guid)));
rolledObjects.RandomResize((uint)count);
}
@@ -617,13 +690,13 @@ namespace Game
{
if (obj.guid == triggerFrom)
{
ReSpawn1Object(obj);
ReSpawn1Object(spawns, obj);
triggerFrom = 0;
}
else
{
spawns.ActivateObject<T>(obj.guid, poolId);
Spawn1Object(obj);
spawns.AddSpawn<T>(obj.guid, poolId);
Spawn1Object(spawns, obj);
}
}
}
@@ -633,7 +706,7 @@ namespace Game
DespawnObject(spawns, triggerFrom);
}
void Spawn1Object(PoolObject obj)
void Spawn1Object(SpawnedPoolData spawns, PoolObject obj)
{
switch (typeof(T).Name)
{
@@ -642,13 +715,10 @@ namespace Game
CreatureData data = Global.ObjectMgr.GetCreatureData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddCreatureToGrid(data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.FindMap(data.MapId, 0);
// We use spawn coords to spawn
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.SpawnPoint))
Creature.CreateCreatureFromDB(obj.guid, map);
if (spawns.GetMap().IsGridLoaded(data.SpawnPoint))
Creature.CreateCreatureFromDB(obj.guid, spawns.GetMap());
}
}
break;
@@ -657,84 +727,53 @@ namespace Game
GameObjectData data = Global.ObjectMgr.GetGameObjectData(obj.guid);
if (data != null)
{
Global.ObjectMgr.AddGameObjectToGrid(data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.FindMap(data.MapId, 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.SpawnPoint))
if (spawns.GetMap().IsGridLoaded(data.SpawnPoint))
{
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, map, false);
if (go)
{
if (go.IsSpawnedByDefault())
map.AddToMap(go);
}
GameObject go = GameObject.CreateGameObjectFromDB(obj.guid, spawns.GetMap(), false);
if (go && go.IsSpawnedByDefault())
if (!spawns.GetMap().AddToMap(go))
go.Dispose();
}
}
}
break;
case "Pool":
Global.PoolMgr.SpawnPool((uint)obj.guid);
Global.PoolMgr.SpawnPool(spawns, (uint)obj.guid);
break;
}
}
void ReSpawn1Object(PoolObject obj)
void ReSpawn1Object(SpawnedPoolData spawns, PoolObject obj)
{
switch (typeof(T).Name)
{
case "Creature":
case "GameObject":
Despawn1Object(obj.guid, false, false);
Spawn1Object(obj);
Despawn1Object(spawns, obj.guid, false, false);
Spawn1Object(spawns, obj);
break;
}
}
void RemoveRespawnTimeFromDB(ulong guid)
void RemoveRespawnTimeFromDB(SpawnedPoolData spawns, ulong guid)
{
switch (typeof(T).Name)
{
case "Creature":
{
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
{
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
if (!map.Instanceable())
{
map.RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
}
}
}
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.Creature, guid, null, true);
break;
case "GameObject":
{
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Map map = Global.MapMgr.CreateBaseMap(data.MapId);
if (!map.Instanceable())
{
map.RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
}
}
spawns.GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, guid, null, true);
break;
}
}
}
public void SetPoolId(uint pool_id) { poolId = pool_id; }
public bool IsEmpty() { return ExplicitlyChanced.Empty() && EqualChanced.Empty(); }
public ulong GetFirstEqualChancedObjectId()
{
if (EqualChanced.Empty())
return 0;
return EqualChanced.FirstOrDefault().guid;
}
public uint GetPoolId() { return poolId; }
uint poolId;
@@ -742,14 +781,24 @@ namespace Game
List<PoolObject> EqualChanced = new();
}
public class ActivePoolData
public class SpawnedPoolData
{
public uint GetActiveObjectCount(uint pool_id)
Map mOwner;
List<ulong> mSpawnedCreatures = new();
List<ulong> mSpawnedGameobjects = new();
Dictionary<ulong, uint> mSpawnedPools = new();
public SpawnedPoolData(Map owner)
{
mOwner = owner;
}
public uint GetSpawnedObjects(uint pool_id)
{
return mSpawnedPools.LookupByKey(pool_id);
}
public bool IsActiveObject<T>(ulong db_guid)
public bool IsSpawnedObject<T>(ulong db_guid)
{
switch (typeof(T).Name)
{
@@ -764,7 +813,21 @@ namespace Game
}
}
public void ActivateObject<T>(ulong db_guid, uint pool_id)
public bool IsSpawnedObject(SpawnObjectType type, ulong db_guid_or_pool_id)
{
switch (type)
{
case SpawnObjectType.Creature:
return mSpawnedCreatures.Contains(db_guid_or_pool_id);
case SpawnObjectType.GameObject:
return mSpawnedGameobjects.Contains(db_guid_or_pool_id);
default:
Log.outFatal(LogFilter.Misc, $"Invalid spawn type {type} passed to SpawnedPoolData::IsSpawnedObject (with spawnId {db_guid_or_pool_id})");
return false;
}
}
public void AddSpawn<T>(ulong db_guid, uint pool_id)
{
switch (typeof(T).Name)
{
@@ -786,7 +849,7 @@ namespace Game
++mSpawnedPools[pool_id];
}
public void RemoveObject<T>(ulong db_guid, uint pool_id)
public void RemoveSpawn<T>(ulong db_guid, uint pool_id)
{
switch (typeof(T).Name)
{
@@ -807,9 +870,7 @@ namespace Game
--mSpawnedPools[pool_id];
}
List<ulong> mSpawnedCreatures = new();
List<ulong> mSpawnedGameobjects = new();
Dictionary<ulong, uint> mSpawnedPools = new();
public Map GetMap() { return mOwner; }
}
public class PoolObject
@@ -824,9 +885,10 @@ namespace Game
public float chance;
}
public struct PoolTemplateData
public class PoolTemplateData
{
public uint MaxLimit;
public int MapId;
}
public class Pool { } // for Pool of Pool case