Fixed two crashes
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@@ -63,7 +63,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(MaxLevel);
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_worldPacket.WriteInt32(MapID);
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_worldPacket.WriteUInt32(InstanceID);
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_worldPacket.WriteBit(Index);
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_worldPacket.WriteBit(Index != 0);
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_worldPacket.FlushBits();
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}
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