Core/Items: Add location filters to Player.GetItemByEntry
Port From (https://github.com/TrinityCore/TrinityCore/commit/96575e33bb6992e6906e02427f20c58af674bdaa)
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@@ -1912,7 +1912,7 @@ namespace Game.Entities
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}
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case 2: // Heart Forge
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{
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Item item = player.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth);
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Item item = player.GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere);
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if (!item)
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return;
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