Fixes pets not following and who knows what else. This is a big mistype bug!
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@@ -604,7 +604,7 @@ namespace Game.Maps
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WorldObject obj = objs[i];
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if (obj.IsTypeId(TypeId.Player) || obj.IsTypeId(TypeId.Corpse))
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return;
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continue;
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if (obj.IsInWorld)
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obj.Update(i_timeDiff);
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