Core/Quests: Implement new logic for selecting spell casters for accept/reward spells based on quest flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/7d2cbd4e7cec5737c742437e126ddb745d65f6a9)
This commit is contained in:
hondacrx
2019-09-03 23:57:18 -04:00
parent 42d9ed78ee
commit 4128cc8516
4 changed files with 65 additions and 21 deletions
+15 -3
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@@ -22,8 +22,8 @@ using Game.Conditions;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Spells;
using System.Collections.Generic;
using System.Linq;
namespace Game.Misc
{
@@ -440,8 +440,20 @@ namespace Game.Misc
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.SuggestedPartyMembers = quest.SuggestedPlayers;
if (quest.SourceSpellID != 0)
packet.LearnSpells.Add(quest.SourceSpellID);
// RewardSpell can teach multiple spells in trigger spell effects. But not all effects must be SPELL_EFFECT_LEARN_SPELL. See example spell 33950
if (quest.RewardSpell != 0)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardSpell);
if (spellInfo.HasEffect(SpellEffectName.LearnSpell))
{
var effects = spellInfo.GetEffectsForDifficulty(Difficulty.None);
foreach (var spellEffectInfo in effects)
{
if (spellEffectInfo.IsEffect(SpellEffectName.LearnSpell))
packet.LearnSpells.Add(spellEffectInfo.TriggerSpell);
}
}
}
quest.BuildQuestRewards(packet.Rewards, _session.GetPlayer());
+26 -15
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@@ -774,6 +774,20 @@ namespace Game.Entities
UpdatePvPState();
}
if (quest.SourceSpellID > 0)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.SourceSpellID);
Unit caster = this;
if (questGiver != null && questGiver.isTypeMask(TypeMask.Unit) && !quest.HasFlag(QuestFlags.PlayerCastOnAccept) && !spellInfo.HasTargetType(Targets.UnitCaster) && !spellInfo.HasTargetType(Targets.DestCasterSummon))
{
Unit unit = questGiver.ToUnit();
if (unit != null)
unit.CastSpell(this, quest.SourceSpellID, true);
}
caster.CastSpell(this, quest.SourceSpellID, true);
}
SetQuestSlot(log_slot, quest_id, qtime);
m_QuestStatusSave[quest_id] = QuestSaveType.Default;
@@ -1076,17 +1090,15 @@ namespace Game.Entities
if (quest.RewardSpell > 0)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardSpell);
if (questGiver && questGiver.isTypeMask(TypeMask.Unit)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.ApplyAura))
Unit caster = this;
if (questGiver != null && questGiver.isTypeMask(TypeMask.Unit) && !quest.HasFlag(QuestFlags.PlayerCastOnComplete) && !spellInfo.HasTargetType(Targets.UnitCaster))
{
Unit unit = questGiver.ToUnit();
if (unit)
unit.CastSpell(this, quest.RewardSpell, true);
if (unit != null)
caster = unit;
}
else
CastSpell(this, quest.RewardSpell, true);
caster.CastSpell(this, quest.RewardSpell, true);
}
else
{
@@ -1095,16 +1107,15 @@ namespace Game.Entities
if (quest.RewardDisplaySpell[i] > 0)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardDisplaySpell[i]);
if (questGiver && questGiver.IsTypeId(TypeId.Unit)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.LearnSpell)
&& !spellInfo.HasEffect(Difficulty.None, SpellEffectName.CreateItem))
Unit caster = this;
if (questGiver != null && questGiver.isTypeMask(TypeMask.Unit) && !quest.HasFlag(QuestFlags.PlayerCastOnComplete) && !spellInfo.HasTargetType(Targets.UnitCaster))
{
Unit unit = questGiver.ToUnit();
if (unit)
unit.CastSpell(this, quest.RewardDisplaySpell[i], true);
if (unit != null)
caster = unit;
}
else
CastSpell(this, quest.RewardDisplaySpell[i], true);
caster.CastSpell(this, quest.RewardDisplaySpell[i], true);
}
}
}
-3
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@@ -187,9 +187,6 @@ namespace Game
_player.PlayerTalkClass.SendCloseGossip();
if (quest.SourceSpellID > 0)
_player.CastSpell(_player, quest.SourceSpellID, true);
return;
}
}
+24
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@@ -3648,6 +3648,30 @@ namespace Game.Spells
return null;
}
public bool HasTargetType(Targets target)
{
foreach (var pair in _effects)
{
foreach (SpellEffectInfo effect in pair.Value)
{
if (effect != null && (effect.TargetA.GetTarget() == target || effect.TargetB.GetTarget() == target))
return true;
}
}
return false;
}
public bool HasTargetType(Difficulty difficulty, Targets target)
{
var effects = GetEffectsForDifficulty(difficulty);
foreach (SpellEffectInfo effect in effects)
{
if (effect != null && (effect.TargetA.GetTarget() == target || effect.TargetB.GetTarget() == target))
return true;
}
return false;
}
public bool HasAttribute(SpellAttr0 attribute) { return Convert.ToBoolean(Attributes & attribute); }
public bool HasAttribute(SpellAttr1 attribute) { return Convert.ToBoolean(AttributesEx & attribute); }
public bool HasAttribute(SpellAttr2 attribute) { return Convert.ToBoolean(AttributesEx2 & attribute); }