Core/Quests: Implement new logic for selecting spell casters for accept/reward spells based on quest flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d2cbd4e7cec5737c742437e126ddb745d65f6a9)
This commit is contained in:
@@ -22,8 +22,8 @@ using Game.Conditions;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Network.Packets;
|
||||
using Game.Spells;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Game.Misc
|
||||
{
|
||||
@@ -440,8 +440,20 @@ namespace Game.Misc
|
||||
packet.QuestFlags[1] = (uint)quest.FlagsEx;
|
||||
packet.SuggestedPartyMembers = quest.SuggestedPlayers;
|
||||
|
||||
if (quest.SourceSpellID != 0)
|
||||
packet.LearnSpells.Add(quest.SourceSpellID);
|
||||
// RewardSpell can teach multiple spells in trigger spell effects. But not all effects must be SPELL_EFFECT_LEARN_SPELL. See example spell 33950
|
||||
if (quest.RewardSpell != 0)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(quest.RewardSpell);
|
||||
if (spellInfo.HasEffect(SpellEffectName.LearnSpell))
|
||||
{
|
||||
var effects = spellInfo.GetEffectsForDifficulty(Difficulty.None);
|
||||
foreach (var spellEffectInfo in effects)
|
||||
{
|
||||
if (spellEffectInfo.IsEffect(SpellEffectName.LearnSpell))
|
||||
packet.LearnSpells.Add(spellEffectInfo.TriggerSpell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
quest.BuildQuestRewards(packet.Rewards, _session.GetPlayer());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user