Core/Quests: Implement new logic for selecting spell casters for accept/reward spells based on quest flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d2cbd4e7cec5737c742437e126ddb745d65f6a9)
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@@ -187,9 +187,6 @@ namespace Game
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_player.PlayerTalkClass.SendCloseGossip();
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if (quest.SourceSpellID > 0)
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_player.CastSpell(_player, quest.SourceSpellID, true);
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return;
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}
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}
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