Core/Quests: Implement new logic for selecting spell casters for accept/reward spells based on quest flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/7d2cbd4e7cec5737c742437e126ddb745d65f6a9)
This commit is contained in:
hondacrx
2019-09-03 23:57:18 -04:00
parent 42d9ed78ee
commit 4128cc8516
4 changed files with 65 additions and 21 deletions
-3
View File
@@ -187,9 +187,6 @@ namespace Game
_player.PlayerTalkClass.SendCloseGossip();
if (quest.SourceSpellID > 0)
_player.CastSpell(_player, quest.SourceSpellID, true);
return;
}
}