Core/Movement: Corrected Animation Tier handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
This commit is contained in:
hondacrx
2022-05-03 13:29:52 -04:00
parent c921160078
commit 42046011e7
11 changed files with 54 additions and 34 deletions
@@ -120,14 +120,6 @@ namespace Framework.Constants
public const uint SmartEscortLastOCCPoint = 0xFFFFFF;
}
public enum AnimType
{
ToGround = 0, // 460 = ToGround, index of AnimationData.dbc
FlyToFly = 1, // 461 = FlyToFly?
ToFly = 2, // 458 = ToFly
FlyToGround = 3 // 463 = FlyToGround
}
public enum RotateDirection
{
Left,
+6 -6
View File
@@ -277,13 +277,13 @@ namespace Framework.Constants
All = 0xFF
}
public enum UnitBytes1Flags
public enum AnimTier
{
None = 0x00,
AlwaysStand = 0x01,
Hover = 0x02,
Unk3 = 0x04,
All = 0xFF
Ground = 0, // plays ground tier animations
Swim = 1, // falls back to ground tier animations, not handled by the client, should never appear in sniffs, will prevent tier change animations from playing correctly if used
Hover = 2, // plays flying tier animations or falls back to ground tier animations, automatically enables hover clientside when entering visibility with this value
Fly = 3, // plays flying tier animations
Submerged = 4
}
public enum UnitPVPStateFlags
+2 -4
View File
@@ -1841,9 +1841,7 @@ namespace Game.AI
target.ToUnit().AddVisFlags((UnitVisFlags)e.Action.setunitByte.byte1);
break;
case 3:
// this is totally wrong to maintain compatibility with existing scripts
// TODO: fix with animtier overhaul
target.ToUnit().SetAnimTier((UnitBytes1Flags)(target.ToUnit().m_unitData.AnimTier | e.Action.setunitByte.byte1), false);
target.ToUnit().SetAnimTier((AnimTier)e.Action.setunitByte.byte1);
break;
}
}
@@ -1868,7 +1866,7 @@ namespace Game.AI
target.ToUnit().RemoveVisFlags((UnitVisFlags)e.Action.setunitByte.byte1);
break;
case 3:
target.ToUnit().SetAnimTier((UnitBytes1Flags)(target.ToUnit().m_unitData.AnimTier & ~e.Action.setunitByte.byte1), false);
target.ToUnit().SetAnimTier(AnimTier.Ground);
break;
}
}
+5 -3
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@@ -1807,6 +1807,7 @@ namespace Game.Entities
uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
if (scalingMode != 0)
GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode);
// @todo remove the boss respawn time hack in a dynspawn follow-up once we have creature groups in instances
if (m_respawnCompatibilityMode)
{
@@ -1841,8 +1842,9 @@ namespace Game.Entities
if (m_formation != null && m_formation.GetLeader() == this)
m_formation.FormationReset(true);
bool needsFalling = IsFlying() || IsHovering();
SetHover(false);
bool needsFalling = (IsFlying() || IsHovering()) && !IsUnderWater();
SetHover(false, false);
SetDisableGravity(false, false);
if (needsFalling)
GetMotionMaster().MoveFall();
@@ -2374,7 +2376,7 @@ namespace Game.Entities
SetStandState((UnitStandStateType)(cainfo.bytes1 & 0xFF));
SetVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
SetAnimTier((UnitBytes1Flags)((cainfo.bytes1 >> 24) & 0xFF), false);
SetAnimTier((AnimTier)((cainfo.bytes1 >> 24) & 0xFF), false);
//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
//! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs)
-4
View File
@@ -4149,9 +4149,6 @@ namespace Game.Entities
StopMirrorTimers(); //disable timers(bars)
// set and clear other
SetAnimTier(UnitBytes1Flags.AlwaysStand, false);
// OnPlayerRepop hook
Global.ScriptMgr.OnPlayerRepop(this);
}
@@ -4358,7 +4355,6 @@ namespace Game.Entities
// speed change, land walk
// remove death flag + set aura
SetAnimTier(UnitBytes1Flags.None, false);
RemovePlayerFlag(PlayerFlags.IsOutOfBounds);
// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
+30 -2
View File
@@ -659,7 +659,7 @@ namespace Game.Entities
return IsInDist(obj, objBoundaryRadius);
}
public bool SetDisableGravity(bool disable)
public bool SetDisableGravity(bool disable, bool updateAnimationTier = true)
{
if (disable == IsGravityDisabled())
return false;
@@ -692,6 +692,16 @@ namespace Game.Entities
SendMessageToSet(packet, true);
}
if (IsCreature() && updateAnimationTier && IsAlive() && !HasUnitState(UnitState.Root) && !ToCreature().GetMovementTemplate().IsRooted())
{
if (IsGravityDisabled())
SetAnimTier(AnimTier.Fly);
else if (IsHovering())
SetAnimTier(AnimTier.Hover);
else
SetAnimTier(AnimTier.Ground);
}
return true;
}
@@ -1011,7 +1021,7 @@ namespace Game.Entities
return true;
}
public bool SetHover(bool enable)
public bool SetHover(bool enable, bool updateAnimationTier = true)
{
if (enable == HasUnitMovementFlag(MovementFlag.Hover))
return false;
@@ -1056,6 +1066,17 @@ namespace Game.Entities
packet.MoverGUID = GetGUID();
SendMessageToSet(packet, true);
}
if (IsCreature() && updateAnimationTier && IsAlive() && !HasUnitState(UnitState.Root) && !ToCreature().GetMovementTemplate().IsRooted())
{
if (IsGravityDisabled())
SetAnimTier(AnimTier.Fly);
else if (IsHovering())
SetAnimTier(AnimTier.Hover);
else
SetAnimTier(AnimTier.Ground);
}
return true;
}
@@ -1723,10 +1744,17 @@ namespace Game.Entities
}
if (arrived)
{
DisableSpline();
AnimTier? animTier = MoveSpline.GetAnimation();
if (animTier.HasValue)
SetAnimTier(animTier.Value);
}
UpdateSplinePosition();
}
void UpdateSplinePosition()
{
Vector4 loc = MoveSpline.ComputePosition();
+3 -1
View File
@@ -2154,7 +2154,9 @@ namespace Game.Entities
}
}
public void SetAnimTier(UnitBytes1Flags animTier, bool notifyClient)
public AnimTier GetAnimTier() { return (AnimTier)(byte)m_unitData.AnimTier; }
public void SetAnimTier(AnimTier animTier, bool notifyClient = true)
{
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.AnimTier), (byte)animTier);
@@ -358,10 +358,10 @@ namespace Game.Movement
switch (waypoint.moveType)
{
case WaypointMoveType.Land:
init.SetAnimation(AnimType.ToGround);
init.SetAnimation(AnimTier.Ground);
break;
case WaypointMoveType.Takeoff:
init.SetAnimation(AnimType.ToFly);
init.SetAnimation(AnimTier.Hover);
break;
case WaypointMoveType.Run:
init.SetWalk(false);
+3 -3
View File
@@ -625,7 +625,7 @@ namespace Game.Movement
{
MoveSplineInit init = new(_owner);
init.MoveTo(pos, false);
init.SetAnimation(AnimType.ToGround);
init.SetAnimation(AnimTier.Ground);
Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
}
@@ -633,7 +633,7 @@ namespace Game.Movement
{
MoveSplineInit init = new(_owner);
init.MoveTo(pos);
init.SetAnimation(AnimType.ToFly);
init.SetAnimation(AnimTier.Hover);
Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
}
@@ -820,7 +820,7 @@ namespace Game.Movement
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimType.ToFly);
init.SetAnimation(AnimTier.Hover);
}
else
{
+2
View File
@@ -347,6 +347,8 @@ namespace Game.Movement
public Vector3 FinalDestination() { return Initialized() ? spline.GetPoint(spline.Last()) : Vector3.Zero; }
public Vector3 CurrentDestination() { return Initialized() ? spline.GetPoint(point_Idx + 1) : Vector3.Zero; }
public AnimTier? GetAnimation() { return anim_tier != null ? (AnimTier)anim_tier.AnimTier : null; }
#region Fields
public MoveSplineInitArgs InitArgs;
public Spline spline = new();
+1 -1
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@@ -310,7 +310,7 @@ namespace Game.Movement
args.flags.EnableParabolic();
}
public void SetAnimation(AnimType anim)
public void SetAnimation(AnimTier anim)
{
args.time_perc = 0.0f;
args.animTier = new();