Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -277,13 +277,13 @@ namespace Framework.Constants
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All = 0xFF
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}
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public enum UnitBytes1Flags
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public enum AnimTier
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{
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None = 0x00,
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AlwaysStand = 0x01,
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Hover = 0x02,
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Unk3 = 0x04,
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All = 0xFF
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Ground = 0, // plays ground tier animations
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Swim = 1, // falls back to ground tier animations, not handled by the client, should never appear in sniffs, will prevent tier change animations from playing correctly if used
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Hover = 2, // plays flying tier animations or falls back to ground tier animations, automatically enables hover clientside when entering visibility with this value
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Fly = 3, // plays flying tier animations
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Submerged = 4
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}
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public enum UnitPVPStateFlags
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