Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -1807,6 +1807,7 @@ namespace Game.Entities
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uint scalingMode = WorldConfig.GetUIntValue(WorldCfg.RespawnDynamicMode);
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if (scalingMode != 0)
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GetMap().ApplyDynamicModeRespawnScaling(this, m_spawnId, ref respawnDelay, scalingMode);
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// @todo remove the boss respawn time hack in a dynspawn follow-up once we have creature groups in instances
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if (m_respawnCompatibilityMode)
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{
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@@ -1841,8 +1842,9 @@ namespace Game.Entities
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if (m_formation != null && m_formation.GetLeader() == this)
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m_formation.FormationReset(true);
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bool needsFalling = IsFlying() || IsHovering();
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SetHover(false);
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bool needsFalling = (IsFlying() || IsHovering()) && !IsUnderWater();
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SetHover(false, false);
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SetDisableGravity(false, false);
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if (needsFalling)
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GetMotionMaster().MoveFall();
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@@ -2374,7 +2376,7 @@ namespace Game.Entities
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SetStandState((UnitStandStateType)(cainfo.bytes1 & 0xFF));
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SetVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
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SetAnimTier((UnitBytes1Flags)((cainfo.bytes1 >> 24) & 0xFF), false);
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SetAnimTier((AnimTier)((cainfo.bytes1 >> 24) & 0xFF), false);
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//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
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//! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs)
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