Core/Movement: Corrected Animation Tier handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
This commit is contained in:
hondacrx
2022-05-03 13:29:52 -04:00
parent c921160078
commit 42046011e7
11 changed files with 54 additions and 34 deletions
+3 -1
View File
@@ -2154,7 +2154,9 @@ namespace Game.Entities
}
}
public void SetAnimTier(UnitBytes1Flags animTier, bool notifyClient)
public AnimTier GetAnimTier() { return (AnimTier)(byte)m_unitData.AnimTier; }
public void SetAnimTier(AnimTier animTier, bool notifyClient = true)
{
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.AnimTier), (byte)animTier);