Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -2154,7 +2154,9 @@ namespace Game.Entities
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}
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}
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public void SetAnimTier(UnitBytes1Flags animTier, bool notifyClient)
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public AnimTier GetAnimTier() { return (AnimTier)(byte)m_unitData.AnimTier; }
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public void SetAnimTier(AnimTier animTier, bool notifyClient = true)
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{
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.AnimTier), (byte)animTier);
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