Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -358,10 +358,10 @@ namespace Game.Movement
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switch (waypoint.moveType)
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{
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case WaypointMoveType.Land:
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init.SetAnimation(AnimType.ToGround);
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init.SetAnimation(AnimTier.Ground);
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break;
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case WaypointMoveType.Takeoff:
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init.SetAnimation(AnimType.ToFly);
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init.SetAnimation(AnimTier.Hover);
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break;
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case WaypointMoveType.Run:
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init.SetWalk(false);
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