Core/Movement: Corrected Animation Tier handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
This commit is contained in:
hondacrx
2022-05-03 13:29:52 -04:00
parent c921160078
commit 42046011e7
11 changed files with 54 additions and 34 deletions
+3 -3
View File
@@ -625,7 +625,7 @@ namespace Game.Movement
{
MoveSplineInit init = new(_owner);
init.MoveTo(pos, false);
init.SetAnimation(AnimType.ToGround);
init.SetAnimation(AnimTier.Ground);
Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
}
@@ -633,7 +633,7 @@ namespace Game.Movement
{
MoveSplineInit init = new(_owner);
init.MoveTo(pos);
init.SetAnimation(AnimType.ToFly);
init.SetAnimation(AnimTier.Hover);
Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
}
@@ -820,7 +820,7 @@ namespace Game.Movement
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimType.ToFly);
init.SetAnimation(AnimTier.Hover);
}
else
{