Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -625,7 +625,7 @@ namespace Game.Movement
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{
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MoveSplineInit init = new(_owner);
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init.MoveTo(pos, false);
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init.SetAnimation(AnimType.ToGround);
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init.SetAnimation(AnimTier.Ground);
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Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
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}
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@@ -633,7 +633,7 @@ namespace Game.Movement
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{
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MoveSplineInit init = new(_owner);
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init.MoveTo(pos);
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init.SetAnimation(AnimType.ToFly);
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init.SetAnimation(AnimTier.Hover);
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Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
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}
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@@ -820,7 +820,7 @@ namespace Game.Movement
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{
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init.SetFly();
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init.SetCyclic();
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init.SetAnimation(AnimType.ToFly);
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init.SetAnimation(AnimTier.Hover);
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}
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else
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{
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