Core/Movement: Corrected Animation Tier handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
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@@ -347,6 +347,8 @@ namespace Game.Movement
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public Vector3 FinalDestination() { return Initialized() ? spline.GetPoint(spline.Last()) : Vector3.Zero; }
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public Vector3 CurrentDestination() { return Initialized() ? spline.GetPoint(point_Idx + 1) : Vector3.Zero; }
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public AnimTier? GetAnimation() { return anim_tier != null ? (AnimTier)anim_tier.AnimTier : null; }
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#region Fields
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public MoveSplineInitArgs InitArgs;
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public Spline spline = new();
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