Core/Movement: Corrected Animation Tier handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/ee620856ad2918ae7ce91a37a980d9f2129a074a)
This commit is contained in:
hondacrx
2022-05-03 13:29:52 -04:00
parent c921160078
commit 42046011e7
11 changed files with 54 additions and 34 deletions
+2
View File
@@ -347,6 +347,8 @@ namespace Game.Movement
public Vector3 FinalDestination() { return Initialized() ? spline.GetPoint(spline.Last()) : Vector3.Zero; }
public Vector3 CurrentDestination() { return Initialized() ? spline.GetPoint(point_Idx + 1) : Vector3.Zero; }
public AnimTier? GetAnimation() { return anim_tier != null ? (AnimTier)anim_tier.AnimTier : null; }
#region Fields
public MoveSplineInitArgs InitArgs;
public Spline spline = new();