Core/Spells: Fixed creating enchant scrolls

Port From (https://github.com/TrinityCore/TrinityCore/commit/857bb68deb51c3e82f31823d664a95470ba331ff)
This commit is contained in:
hondacrx
2019-08-15 12:20:34 -04:00
parent 06085aba8e
commit 421febe4a8
+1 -1
View File
@@ -323,7 +323,7 @@ namespace Game.Entities
}
public bool IsPotion() { return GetClass() == ItemClass.Consumable && GetSubClass() == (uint)ItemSubClassConsumable.Potion; }
public bool IsVellum() { return GetClass() == ItemClass.TradeGoods && GetSubClass() == (uint)ItemSubClassTradeGoods.Enchantment; }
public bool IsVellum() { return GetFlags3().HasAnyFlag(ItemFlags3.CanStoreEnchants); }
public bool IsConjuredConsumable() { return GetClass() == ItemClass.Consumable && GetFlags().HasAnyFlag(ItemFlags.Conjured); }
public bool IsCraftingReagent() { return GetFlags2().HasAnyFlag(ItemFlags2.UsedInATradeskill); }