Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
+2 -3
View File
@@ -11,7 +11,8 @@ namespace Game.AI
{
public PassiveAI(Creature creature) : base(creature)
{
creature.SetReactState(ReactStates.Passive);
me.SetReactState(ReactStates.Passive);
me.SetCanMelee(false);
}
public override void UpdateAI(uint diff)
@@ -43,8 +44,6 @@ namespace Game.AI
{
if (!me.IsValidAttackTarget(me.GetVictim()))
me.AttackStop();
else
DoMeleeAttackIfReady();
}
}