Core/Creatures: Added possibility to automatically despawn personal summons on quest remove
Port From (https://github.com/TrinityCore/TrinityCore/commit/b3dce0ac08d4f740505037aff2cad7685444db15)
This commit is contained in:
@@ -107,6 +107,7 @@ namespace Game.Chat
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player.RemoveActiveQuest(quest.Id, false);
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player.RemoveRewardedQuest(quest.Id);
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player.DespawnPersonalSummonsForQuest(quest.Id);
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Global.ScriptMgr.OnQuestStatusChange(player, quest.Id);
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Global.ScriptMgr.OnQuestStatusChange(player, quest, oldStatus, QuestStatus.None);
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@@ -343,6 +343,7 @@ namespace Game.Entities
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public uint? CreatureIDVisibleToSummoner;
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public uint? GroundMountDisplayID;
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public uint? FlyingMountDisplayID;
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public List<uint> DespawnOnQuestsRemoved;
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}
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public class CreatureAddon
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@@ -184,6 +184,7 @@ namespace Game.Entities
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SetQuestSlot(slot, 0);
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AbandonQuest(questId);
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RemoveActiveQuest(questId);
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DespawnPersonalSummonsForQuest(questId);
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if (quest.LimitTime != 0)
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RemoveTimedQuest(questId);
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@@ -226,6 +227,7 @@ namespace Game.Entities
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SetQuestSlot(slot, 0);
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AbandonQuest(questId);
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RemoveActiveQuest(questId);
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DespawnPersonalSummonsForQuest(questId);
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if (quest.LimitTime != 0)
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RemoveTimedQuest(questId);
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@@ -2190,6 +2192,23 @@ namespace Game.Entities
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UpdateObjectVisibility();
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}
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public void DespawnPersonalSummonsForQuest(uint questId)
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{
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List<Creature> creatureList = GetCreatureListWithOptionsInGrid(100.0f, new FindCreatureOptions() { IgnorePhases = true, PrivateObjectOwnerGuid = GetGUID() }); // we might want to replace this with SummonList in Player at some point
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foreach (Creature creature in creatureList)
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{
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CreatureSummonedData summonedData = Global.ObjectMgr.GetCreatureSummonedData(creature.GetEntry());
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if (summonedData == null)
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continue;
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if (summonedData.DespawnOnQuestsRemoved != null)
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{
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if (summonedData.DespawnOnQuestsRemoved.Contains(questId))
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creature.DespawnOrUnsummon();
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}
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}
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}
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public ushort GetReqKillOrCastCurrentCount(uint quest_id, int entry)
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{
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@@ -1761,8 +1761,6 @@ namespace Game
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// We load the creature models after loading but before checking
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LoadCreatureTemplateModels();
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LoadCreatureSummonedData();
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// Checking needs to be done after loading because of the difficulty self referencing
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foreach (var template in creatureTemplateStorage.Values)
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CheckCreatureTemplate(template);
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@@ -2018,12 +2016,13 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} creature template models in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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void LoadCreatureSummonedData()
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public void LoadCreatureSummonedData()
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID FROM creature_summoned_data");
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// 0 1 2 3 4
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SQLResult result = DB.World.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID, DespawnOnQuestsRemoved FROM creature_summoned_data");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature summoned data definitions. DB table `creature_summoned_data` is empty.");
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@@ -2074,6 +2073,28 @@ namespace Game
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}
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}
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if (!result.IsNull(4))
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{
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List<uint> questList = new();
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foreach (string questStr in result.Read<string>(4).Split(',', StringSplitOptions.RemoveEmptyEntries))
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{
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if (!uint.TryParse(questStr, out uint questId))
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continue;
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Quest quest = GetQuestTemplate(questId);
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if (quest == null)
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{
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Log.outError(LogFilter.Sql, $"Table `creature_summoned_data` references non-existing quest {questId} in DespawnOnQuestsRemoved for creature {creatureId}, skipping");
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continue;
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}
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questList.Add(questId);
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}
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if (!questList.Empty())
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summonedData.DespawnOnQuestsRemoved = questList;
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}
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {creatureSummonedDataStorage.Count} creature summoned data definitions in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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@@ -437,6 +437,7 @@ namespace Game
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GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player
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GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
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GetPlayer().RemoveActiveQuest(questId);
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GetPlayer().DespawnPersonalSummonsForQuest(questId);
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Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId);
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@@ -3746,6 +3746,7 @@ namespace Game.Spells
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player.RemoveActiveQuest(quest_id, false);
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player.RemoveRewardedQuest(quest_id);
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player.DespawnPersonalSummonsForQuest(quest_id);
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Global.ScriptMgr.OnQuestStatusChange(player, quest_id);
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Global.ScriptMgr.OnQuestStatusChange(player, quest, oldStatus, QuestStatus.None);
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@@ -704,6 +704,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Data..."); // must be after loading pools fully
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Global.GameEventMgr.LoadFromDB();
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Log.outInfo(LogFilter.ServerLoading, "Loading creature summoned data...");
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Global.ObjectMgr.LoadCreatureSummonedData(); // must be after LoadCreatureTemplates() and LoadQuests()
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Log.outInfo(LogFilter.ServerLoading, "Loading NPCSpellClick Data..."); // must be after LoadQuests
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Global.ObjectMgr.LoadNPCSpellClickSpells();
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