Core/Creatures: Added possibility to automatically despawn personal summons on quest remove

Port From (https://github.com/TrinityCore/TrinityCore/commit/b3dce0ac08d4f740505037aff2cad7685444db15)
This commit is contained in:
hondacrx
2024-02-05 17:36:50 -05:00
parent 9546ef12eb
commit aa696fb176
7 changed files with 52 additions and 5 deletions
@@ -107,6 +107,7 @@ namespace Game.Chat
player.RemoveActiveQuest(quest.Id, false);
player.RemoveRewardedQuest(quest.Id);
player.DespawnPersonalSummonsForQuest(quest.Id);
Global.ScriptMgr.OnQuestStatusChange(player, quest.Id);
Global.ScriptMgr.OnQuestStatusChange(player, quest, oldStatus, QuestStatus.None);
@@ -343,6 +343,7 @@ namespace Game.Entities
public uint? CreatureIDVisibleToSummoner;
public uint? GroundMountDisplayID;
public uint? FlyingMountDisplayID;
public List<uint> DespawnOnQuestsRemoved;
}
public class CreatureAddon
@@ -184,6 +184,7 @@ namespace Game.Entities
SetQuestSlot(slot, 0);
AbandonQuest(questId);
RemoveActiveQuest(questId);
DespawnPersonalSummonsForQuest(questId);
if (quest.LimitTime != 0)
RemoveTimedQuest(questId);
@@ -226,6 +227,7 @@ namespace Game.Entities
SetQuestSlot(slot, 0);
AbandonQuest(questId);
RemoveActiveQuest(questId);
DespawnPersonalSummonsForQuest(questId);
if (quest.LimitTime != 0)
RemoveTimedQuest(questId);
@@ -2190,6 +2192,23 @@ namespace Game.Entities
UpdateObjectVisibility();
}
public void DespawnPersonalSummonsForQuest(uint questId)
{
List<Creature> creatureList = GetCreatureListWithOptionsInGrid(100.0f, new FindCreatureOptions() { IgnorePhases = true, PrivateObjectOwnerGuid = GetGUID() }); // we might want to replace this with SummonList in Player at some point
foreach (Creature creature in creatureList)
{
CreatureSummonedData summonedData = Global.ObjectMgr.GetCreatureSummonedData(creature.GetEntry());
if (summonedData == null)
continue;
if (summonedData.DespawnOnQuestsRemoved != null)
{
if (summonedData.DespawnOnQuestsRemoved.Contains(questId))
creature.DespawnOrUnsummon();
}
}
}
public ushort GetReqKillOrCastCurrentCount(uint quest_id, int entry)
{
+26 -5
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@@ -1761,8 +1761,6 @@ namespace Game
// We load the creature models after loading but before checking
LoadCreatureTemplateModels();
LoadCreatureSummonedData();
// Checking needs to be done after loading because of the difficulty self referencing
foreach (var template in creatureTemplateStorage.Values)
CheckCreatureTemplate(template);
@@ -2018,12 +2016,13 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} creature template models in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
void LoadCreatureSummonedData()
public void LoadCreatureSummonedData()
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID FROM creature_summoned_data");
// 0 1 2 3 4
SQLResult result = DB.World.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID, DespawnOnQuestsRemoved FROM creature_summoned_data");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creature summoned data definitions. DB table `creature_summoned_data` is empty.");
@@ -2074,6 +2073,28 @@ namespace Game
}
}
if (!result.IsNull(4))
{
List<uint> questList = new();
foreach (string questStr in result.Read<string>(4).Split(',', StringSplitOptions.RemoveEmptyEntries))
{
if (!uint.TryParse(questStr, out uint questId))
continue;
Quest quest = GetQuestTemplate(questId);
if (quest == null)
{
Log.outError(LogFilter.Sql, $"Table `creature_summoned_data` references non-existing quest {questId} in DespawnOnQuestsRemoved for creature {creatureId}, skipping");
continue;
}
questList.Add(questId);
}
if (!questList.Empty())
summonedData.DespawnOnQuestsRemoved = questList;
}
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {creatureSummonedDataStorage.Count} creature summoned data definitions in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
+1
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@@ -437,6 +437,7 @@ namespace Game
GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player
GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
GetPlayer().RemoveActiveQuest(questId);
GetPlayer().DespawnPersonalSummonsForQuest(questId);
Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId);
+1
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@@ -3746,6 +3746,7 @@ namespace Game.Spells
player.RemoveActiveQuest(quest_id, false);
player.RemoveRewardedQuest(quest_id);
player.DespawnPersonalSummonsForQuest(quest_id);
Global.ScriptMgr.OnQuestStatusChange(player, quest_id);
Global.ScriptMgr.OnQuestStatusChange(player, quest, oldStatus, QuestStatus.None);
+3
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@@ -704,6 +704,9 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading Game Event Data..."); // must be after loading pools fully
Global.GameEventMgr.LoadFromDB();
Log.outInfo(LogFilter.ServerLoading, "Loading creature summoned data...");
Global.ObjectMgr.LoadCreatureSummonedData(); // must be after LoadCreatureTemplates() and LoadQuests()
Log.outInfo(LogFilter.ServerLoading, "Loading NPCSpellClick Data..."); // must be after LoadQuests
Global.ObjectMgr.LoadNPCSpellClickSpells();