Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
-9
View File
@@ -50,15 +50,6 @@ namespace Game.AI
StopAttack();
return;
}
// Check before attacking to prevent pets from leaving stay position
if (me.GetCharmInfo().HasCommandState(CommandStates.Stay))
{
if (me.GetCharmInfo().IsCommandAttack() || (me.GetCharmInfo().IsAtStay() && me.IsWithinMeleeRange(me.GetVictim())))
DoMeleeAttackIfReady();
}
else
DoMeleeAttackIfReady();
}
else
{