Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -573,8 +573,6 @@ namespace Game.AI
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{
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if (IsRangedAttacker())
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DoRangedAttackIfReady();
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else
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DoMeleeAttackIfReady();
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}
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public void CancelAllShapeshifts()
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