Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
+1 -8
View File
@@ -45,10 +45,7 @@ namespace Game.AI
public override void UpdateAI(uint diff)
{
//Check if we have a current target
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
UpdateVictim();
}
//Start movement toward victim
@@ -655,8 +652,6 @@ namespace Game.AI
if (me.HasUnitState(UnitState.Casting))
return;
});
DoMeleeAttackIfReady();
}
public void _DespawnAtEvade()
@@ -766,8 +761,6 @@ namespace Game.AI
if (me.HasUnitState(UnitState.Casting))
return;
});
DoMeleeAttackIfReady();
}
// Hook used to execute events scheduled into EventMap without the need