Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -158,10 +158,7 @@ namespace Game.AI
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void UpdateFollowerAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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UpdateVictim();
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}
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public void StartFollow(Player player, uint factionForFollower = 0, Quest quest = null)
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