Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -158,10 +158,7 @@ namespace Game.AI
void UpdateFollowerAI(uint diff)
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
UpdateVictim();
}
public void StartFollow(Player player, uint factionForFollower = 0, Quest quest = null)