Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
+1 -9
View File
@@ -310,21 +310,13 @@ namespace Game.AI
CheckConditions(diff);
bool hasVictim = UpdateVictim();
UpdateVictim();
GetScript().OnUpdate(diff);
UpdatePath(diff);
UpdateFollow(diff);
UpdateDespawn(diff);
if (!IsAIControlled())
return;
if (!hasVictim)
return;
DoMeleeAttackIfReady();
}
bool IsEscortInvokerInRange()