Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -554,6 +554,10 @@ namespace Game.Entities
|
||||
|
||||
AIUpdateTick(diff);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
// creature can be dead after UpdateAI call
|
||||
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
||||
if (!IsAlive())
|
||||
break;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user