Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -144,7 +144,7 @@ namespace Game.Entities
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uint m_titanGripPenaltySpellId;
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uint m_deathTimer;
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long m_deathExpireTime;
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byte m_swingErrorMsg;
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AttackSwingErr? m_swingErrorMsg;
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DateTime m_regenInterruptTimestamp;
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uint m_regenTimerCount;
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uint m_foodEmoteTimerCount;
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@@ -421,69 +421,7 @@ namespace Game.Entities
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m_achievementSys.UpdateTimedCriteria(TimeSpan.FromMilliseconds(diff));
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if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting | UnitState.Charging))
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{
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Unit victim = GetVictim();
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if (victim != null)
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{
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// default combat reach 10
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// TODO add weapon, skill check
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if (IsAttackReady(WeaponAttackType.BaseAttack))
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{
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if (!IsWithinMeleeRange(victim))
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{
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SetAttackTimer(WeaponAttackType.BaseAttack, 100);
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if (m_swingErrorMsg != 1) // send single time (client auto repeat)
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{
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SendAttackSwingNotInRange();
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m_swingErrorMsg = 1;
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}
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}
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//120 degrees of radiant range, if player is not in boundary radius
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else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * MathFunctions.PI / 3, victim))
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{
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SetAttackTimer(WeaponAttackType.BaseAttack, 100);
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if (m_swingErrorMsg != 2) // send single time (client auto repeat)
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{
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SendAttackSwingBadFacingAttack();
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m_swingErrorMsg = 2;
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}
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}
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else
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{
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m_swingErrorMsg = 0; // reset swing error state
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// prevent base and off attack in same time, delay attack at 0.2 sec
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if (HaveOffhandWeapon())
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if (GetAttackTimer(WeaponAttackType.OffAttack) < SharedConst.AttackDisplayDelay)
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SetAttackTimer(WeaponAttackType.OffAttack, SharedConst.AttackDisplayDelay);
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// do attack
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AttackerStateUpdate(victim, WeaponAttackType.BaseAttack);
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ResetAttackTimer(WeaponAttackType.BaseAttack);
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}
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}
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if (!IsInFeralForm() && HaveOffhandWeapon() && IsAttackReady(WeaponAttackType.OffAttack))
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{
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if (!IsWithinMeleeRange(victim))
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SetAttackTimer(WeaponAttackType.OffAttack, 100);
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else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * MathFunctions.PI / 3, victim))
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SetAttackTimer(WeaponAttackType.BaseAttack, 100);
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else
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{
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// prevent base and off attack in same time, delay attack at 0.2 sec
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if (GetAttackTimer(WeaponAttackType.BaseAttack) < SharedConst.AttackDisplayDelay)
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SetAttackTimer(WeaponAttackType.BaseAttack, SharedConst.AttackDisplayDelay);
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// do attack
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AttackerStateUpdate(victim, WeaponAttackType.OffAttack);
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ResetAttackTimer(WeaponAttackType.OffAttack);
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}
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}
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}
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}
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DoMeleeAttackIfReady();
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if (HasPlayerFlag(PlayerFlags.Resting))
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_restMgr.Update(diff);
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@@ -7707,11 +7645,19 @@ namespace Game.Entities
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public bool CanTameExoticPets() { return IsGameMaster() || HasAuraType(AuraType.AllowTamePetType); }
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void SendAttackSwingCantAttack() { SendPacket(new AttackSwingError(AttackSwingErr.CantAttack)); }
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public void SendAttackSwingCancelAttack() { SendPacket(new CancelCombat()); }
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void SendAttackSwingDeadTarget() { SendPacket(new AttackSwingError(AttackSwingErr.DeadTarget)); }
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public void SendAttackSwingNotInRange() { SendPacket(new AttackSwingError(AttackSwingErr.NotInRange)); }
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void SendAttackSwingBadFacingAttack() { SendPacket(new AttackSwingError(AttackSwingErr.BadFacing)); }
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public void SendAttackSwingCancelAttack()
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{
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SendPacket(new CancelCombat());
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}
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public void SetAttackSwingError(AttackSwingErr? err)
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{
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if (err.HasValue && err.Value != m_swingErrorMsg)
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SendPacket(new AttackSwingError(err.Value));
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m_swingErrorMsg = err;
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}
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public void SendAutoRepeatCancel(Unit target)
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{
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CancelAutoRepeat cancelAutoRepeat = new();
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