Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -144,7 +144,7 @@ namespace Game.Entities
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uint m_titanGripPenaltySpellId;
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uint m_deathTimer;
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long m_deathExpireTime;
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byte m_swingErrorMsg;
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AttackSwingErr? m_swingErrorMsg;
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DateTime m_regenInterruptTimestamp;
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uint m_regenTimerCount;
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uint m_foodEmoteTimerCount;
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