Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -672,7 +672,7 @@ namespace Game.Entities
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public void RemoveAllDynObjects()
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{
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while (!m_dynObj.Empty())
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m_dynObj.First().Remove();
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m_dynObj.Last().Remove();
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}
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public GameObject GetGameObject(uint spellId)
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