Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -408,9 +408,7 @@ namespace Scripts.Argus.AntorusTheBurningThrone.Argus
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});
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if (me.GetVictim() != null && me.GetVictim().IsWithinMeleeRange(me))
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DoMeleeAttackIfReady();
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else
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if (me.GetVictim() == null && !me.GetVictim().IsWithinMeleeRange(me))
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DoSpellAttackIfReady(SpellIds.Carnage);
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}
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