Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -408,9 +408,7 @@ namespace Scripts.Argus.AntorusTheBurningThrone.Argus
});
if (me.GetVictim() != null && me.GetVictim().IsWithinMeleeRange(me))
DoMeleeAttackIfReady();
else
if (me.GetVictim() == null && !me.GetVictim().IsWithinMeleeRange(me))
DoSpellAttackIfReady(SpellIds.Carnage);
}