Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -144,7 +144,7 @@ namespace Scripts.DragonIsles.AzureVault.Leymor
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
_scheduler.Update(diff, DoMeleeAttackIfReady);
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace Scripts.DragonIsles.AzureVault.Leymor
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff, DoMeleeAttackIfReady);
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user