Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -144,7 +144,7 @@ namespace Scripts.DragonIsles.AzureVault.Leymor
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff, DoMeleeAttackIfReady);
_scheduler.Update(diff);
}
}
@@ -203,7 +203,7 @@ namespace Scripts.DragonIsles.AzureVault.Leymor
if (!UpdateVictim())
return;
_scheduler.Update(diff, DoMeleeAttackIfReady);
_scheduler.Update(diff);
}
}