Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -131,10 +131,7 @@ namespace Scripts.EasternKingdoms.AlteracValley
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
return;
}
}
}
}
@@ -141,8 +141,7 @@ namespace Scripts.EasternKingdoms.AlteracValley.Balinda
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
}
}
}
@@ -91,8 +91,7 @@ namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
}
}
}
@@ -92,8 +92,7 @@ namespace Scripts.EasternKingdoms.AlteracValley.Galvangar
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
}
}
}
@@ -75,8 +75,7 @@ namespace Scripts.EasternKingdoms.AlteracValley.Vanndar
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
}
}
}