Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -156,8 +156,6 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair
Breath2_Spell = SpellIds.Igniteflesh;
break;
}
EnterEvadeMode();
}
void Initialize()
@@ -243,8 +241,6 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair
DoCast(me, SpellIds.Enrage);
Enraged = true;
}
DoMeleeAttackIfReady();
}
}