Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -156,8 +156,6 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair
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Breath2_Spell = SpellIds.Igniteflesh;
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break;
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}
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EnterEvadeMode();
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}
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void Initialize()
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@@ -243,8 +241,6 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair
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DoCast(me, SpellIds.Enrage);
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Enraged = true;
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}
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DoMeleeAttackIfReady();
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}
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}
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