Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -164,8 +164,6 @@ namespace Scripts.EasternKingdoms.BlackrockMountain.BlackwingLair.Vaelastrasz
|
||||
Talk(TextIds.SayHalflife);
|
||||
HasYelled = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public override bool OnGossipSelect(Player player, uint menuId, uint gossipListId)
|
||||
|
||||
Reference in New Issue
Block a user