Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -175,8 +175,6 @@ namespace Scripts.EasternKingdoms.Deadmines
|
||||
}
|
||||
else uiTimer -= uiDiff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public override void MovementInform(MovementGeneratorType uiType, uint uiId)
|
||||
|
||||
Reference in New Issue
Block a user