Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -206,7 +206,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Midnight
if (!UpdateVictim() && _phase != Phases.None)
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
@@ -346,7 +346,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Midnight
if (!UpdateVictim() || _phase == Phases.Mounted)
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
_scheduler.Update(diff);
}
}
}