Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
@@ -137,6 +137,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Moroes
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(30), MiscConst.GroupNonEnrage, task =>
|
||||
{
|
||||
DoCast(me, SpellIds.Vanish);
|
||||
me.SetCanMelee(false);
|
||||
InVanish = true;
|
||||
|
||||
task.Schedule(TimeSpan.FromSeconds(5), garroteTask =>
|
||||
@@ -148,6 +149,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Moroes
|
||||
target.CastSpell(target, SpellIds.Garrote, true);
|
||||
|
||||
InVanish = false;
|
||||
me.SetCanMelee(true);
|
||||
});
|
||||
|
||||
task.Repeat();
|
||||
@@ -263,11 +265,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Moroes
|
||||
_scheduler.CancelGroup(MiscConst.GroupNonEnrage);
|
||||
}
|
||||
|
||||
_scheduler.Update(diff, () =>
|
||||
{
|
||||
if (!InVanish)
|
||||
DoMeleeAttackIfReady();
|
||||
});
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -318,8 +316,6 @@ namespace Scripts.EasternKingdoms.Karazhan.Moroes
|
||||
{
|
||||
if (instance.GetBossState(DataTypes.Moroes) != EncounterState.InProgress)
|
||||
EnterEvadeMode();
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user